Reirak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is lengthy and is close to two feet long. His skin is flawless and his amber eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: His mother raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature, Military. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. Deep green spinel (100 gp). Jet (100 gp). Rhodochrosite (4 gp). 1 Masterwork Common Ranged Weapon.
Eridred Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered violet stockings. She is physically well-built. She has wavy chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a criminal king-pin and mafia family Eridred was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. Being a Shoemaker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She desires power and/or immortality; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist. Bonds: Criminal record, Slave, Religious, Adventurer. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp. Malachite (13 gp).
Astaro Speed, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her dark red hair is singed and shortened. Her eyes are likewise gold.
Personality: Overbrimming with self-confidence, Astaro isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Astaro studied abroad. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Gifted. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Spice Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1300 sp.
Ahvain Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: A 4'9" southern man, he wears a simple violet robe with yellow stripes complete with hood. His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He struck the Bellfounder job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Giant, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Ar-Karo Law, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears white leather gloves, a white jacket, and tight pants. His hair is short and white. His violet eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His job bores him to no end. He has decided to make it more interesting.
History: The child of southern immigrants he idolized his mother. After coming to the age of reason, Ar-Karo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Sensitive. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
Karash Payton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a small bristly mustache and wavy blonde hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Karash would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful brothel owner made him what he is. When Karash reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Persistence. Bonds: Attractive, Military, Mentor. Occupation: Armorer
Voice: German accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp.
Enna Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is dressed in earthy colors with a blue and brown handkerchief worn on her right side. Her red hair has been sun bleached extensively. Her eyes are a pleasant hazel.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born several months after her mother was called into army service. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Unemployed for hire.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Impulsive. Bonds: Attractive, Military, Job. Occupation: Unemployed
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
Sweet Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown shirt with thin yellow vertical stripes and grey pants. He has no fur. His face is covered beneath a completely black helmet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school to support his sick father, and resented it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 600 sp.
Mumpena Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her silver hair is long and unkept. Her gray eyes are slightly larger than normal.
Personality: Mumpena hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She works hard and plays hard.
History: Born to a pair of adventurers, Mumpena grew up listening to her mother's many stories. Her mother was a mechanic, and taught her how to fix just about anything. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Artistic, Persistence. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Dyer
Voice: Spits words with contempt
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 150 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!