Makaria Idea, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a weathered and beat up set of banded mail beneath an oversized green coat. Her silver hair is greasy and uncared for. She has several tiny ruby earrings on each ear.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Nothing but the best is good enough for her; and money/treasure
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Masseuse
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Nim Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy yellow pantaloons and a blue scarf. His white hair is slicked back into a classic pompadour. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nim took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and nothing but the best is good enough for him
Ideals: Passionate, Logical. Flaws: Addict. Bonds: Immigrant, Nature. Occupation: Farmer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp. 1 Banded mail.
Ermina Kensley, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'7". She likes to wear ponchos typically of a light grey in addition to tight pants. Her hair is red and curly. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is a hateful person. She taunts others and blames them for her problems. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth she was tutored by a cruel and relentless mentor. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). After a long history of fighting, Ermina and her spouse have recently divorced.
Motivation: To reunite with her old friends.
Flaws: Antagonistic, Fearful. Bonds: Mentor, Adventurer. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
John Anderton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair has been sun bleached extensively. His eyes are blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.
History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of his daughter; and to unite with his sister
Ideals: Justice. Bonds: Nature, Has a crush, Family. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Gnoll, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Banded mail.
Kabbarg Camden, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears suspenders and white workpants. Her shirt is tan, and she wears a heavy white leather apron most of the time. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to loving parents in a slum to the west. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to clean up the streets
Ideals: Justice, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Barrister
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 7 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp.
Lidda Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is generally shirtless and showing off her tattooed chest. Her brown hair is kept up in a ponytail inside a broad hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was raised in a plains tribe. She has chosen to use the inheritance that was left to her frivolously. She then took over the family business and is one of the better Barrister for hire.
Motivation: She is currently in port desperately looking for someone to get her out; and to be a miner again
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Nature, Rich, Slave. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
Zagga Fawcett, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a small hat to cover her moderate length white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Eccentric and domineering, Zagga will drive conversation. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Extrovert, Fighting. Flaws: Insomniac. Bonds: Rich, Attractive. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Salanop Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman wears skinny pants and wears a blue and green robe with the hood down. Her clothes are grease stained in places. Her black hair is braided into rings. Her fierce hazel eyes like to dwell on things.
Personality: She is almost excessively polite to everyone, even when angry. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to loving parents in a slum to the north. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is her passion
Flaws: Shy, Racist. Bonds: Poor, Immigrant, Adventurer. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Emen Morley, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She is dressed in earthy colors with a black and violet handkerchief worn on her right side, marred by chocolates. Her hair is silver and curly. This blue eyed easterner is not easily forgotten.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Emen was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She has had some formal painting training, and achieved minor success. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: She doesn't get along with people that don't share her tastes; and further expansion of business
Ideals: Artistic, Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 260 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
