Bathin Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. His blue hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is unsatisfied with his job
Ideals: Opinionated. Bonds: Rich, Immigrant, Adventurer, Military, Job. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp. Azurite (13 gp).
Enidda Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She has a large tan mantle and cape that has been intricately interwoven into her brown robe. She wears a Stetson hat to cover her moderate length golden hair. Her amber eyes dart from person to person.
Personality: She is calm most of the time but flees social interaction. She would rather hide behind her crafts than deal with other people.
History: She was born to a criminal king-pin and mafia family She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She moves from town to town, unable to find a place to settle.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Criminal record, Rich. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp. Golden pearl (100 gp).
Kathra Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears rags and sports a simple walking cane. Her hair is greying and her face has many wrinkles. Her hazel eyes peer out from beneath her Stetson grey hat.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Kathra is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born in a small village she learned the ways of the warrior from her father. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their daughter. She worked as a Barkeep, and she later adopted a second daughter.
Motivation: To share knowledge with the world; and to unite with her sister
Ideals: Joker, Fighting, Logical. Bonds: Poor, Family, Nature. Occupation: Barkeep
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 210 gp. 1 Masterwork Common Melee.
Odorr Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries monstrous two handed axes. His hair, while still mostly blonde, has prominent grey streaks. His half smiles and gray eyes are beguiling and draw you in.
Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.
Motivation: An old rival family wants him found; and he wants to get laid
Ideals: Fighting. Bonds: Attractive, Enemies, Has a crush, Family. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 5 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 160 gp.
Dench Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a black suit. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes are gray and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of northern immigrants he idolized his mother. He worked as a nervous Beggar and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Marshal; and he's attracted to the pc
Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Immigrant, Job. Occupation: Beggar
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1400 sp. 1 Buckler.
Nora Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears an entirely grey suit with white socks and a vest with buckled shoes. She sports golden long hair. She wears a mask on her face.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. The war was a terrible time for her, and Nora does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised in a island tribe. When Nora reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge.
Flaws: Ugly, Depressed. Bonds: Military, Nature, Enemies. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Draconic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp.
Vistra Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a grey costume with the symbols of the four houses of cards on her torso. Her long red hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.
Personality: Vistra wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Vistra was born in the west. At a young age she loved to build and create. Her father took her hunting and taught her how to get in the mind of other creatures. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Disciplined, Entrepeneur, Persistence. Bonds: Attractive, Nature. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 360 gp. 1 Chain shirt.
Marastyr Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, she is an attractive figure. She sports brown clothing, slightly heavier than average wear. Her tied-back hair is red. She wears a mask on her face.
Personality: She loves telling others what to do and how they should feel about things. She also is a firm believer in the womanly ideal.
History: She got into the Bellfounder business at a young age. Her homeland was ravaged by war and she spent much of her life rebuilding it. She became a Bellfounder soon after.
Motivation: To prove her worth to the world; and she is unsatisfied with her job
Ideals: Opinionated. Flaws: Impulsive, PTSD. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4 Smokesticks.
Mehen Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in a clean green cloak covering his clean studded leather. His crest is short and bronze. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the south. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants revenge against giants; and someone believes him a fraud
Ideals: Pacifist, Fighting. Flaws: Addict. Bonds: Enemies, Rich. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 10 (+0) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
