Sethrekar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple black robe with brown stripes complete with hood. He has wavy green crest. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gifted from a young age, Sethrekar studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He's attracted to the PC; and someone believes him a fraud
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies, Has a crush. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Kilvar Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man wears a grey collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His blonde hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Kilvar was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: PTSD. Bonds: Religious, Adventurer, Job. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Anverth Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries a battered glaive and tarnished greataxe as well. He has shaved his head bald. His blue eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Anverth and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and retire the richest man in the west
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Poor. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Raymond Yorke, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a faded coat and loose pants complete with broad hat. Beneath his clothing is a huge mess of scar tissue. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.
History: The child of a Tailor, who enjoyed hunting, Raymond was taken on many hunting expeditions. A freak accident while working with his Tailor father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Shy, Antagonistic, Disease. Bonds: Slave, Nature. Occupation: Painter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp.
Eridred Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this northern woman is generally well dressed albeit a few years behind the times. She has wavy chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Eridred grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Insane, Terse. Bonds: Attractive, Adventurer. Occupation: Masseuse
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 240 gp.
Curran Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple white robe with blue stripes complete with hood, and is pretty ugly. He has blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Curran speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Curran was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Unemployed, and he later adopted a second son.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Family, Religious. Occupation: Unemployed
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
Foxilon Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his chestnut hair to look like a famous performer. His eyes are amber.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing music.
History: Foxilon was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new body guard responsibilities is difficult
Ideals: Artistic, Persistence, Fighting. Flaws: Sensitive. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp.
Jade Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red fur is smooth and relatively long. Her eyes are amber and she is always smoking a pipe.
Personality: She will rave to anyone who will listen. She is afraid of women and trembles around them
History: A powerful slaver made her what she is. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Insane, Shy. Bonds: Mentor. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Alchemist’s fire.
Tippletoe Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing colorful clothing, dressed as a Junk Dealer. She sports golden long hair. She wears large thick round spectacles.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her mother raised her in a mountain cabin. She was an apprentice working in her father's forge. She tends to her Junk Dealer job now, and dutifully fulfills any obligations she has.
Motivation: To be a Roofer again.
Ideals: Professionalism. Flaws: Ugly, Cynical. Bonds: Nature, Job. Occupation: Junk Dealer
Voice: Italian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!