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NPC Generator

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Advanced [show]


Marigold Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she tends to wear a large white jacket, and is pretty ugly. Her golden hair, when down, is lengthy. Her fierce gray eyes like to dwell on things.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She would rather hide behind her crafts than deal with other people.

History: Born to a pair of adventurers, Marigold grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Expand her business; and meet up once more with her childhood friend

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Marigold Kettlewhistle, Female Halfling Sorcerer 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 sp.


Social Check DCs


Morana Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and is generally shirtless and showing off her tattooed chest. She keeps her blonde hair in a flapper bob. Her fierce violet eyes like to dwell on things.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an athlete and attended two major summer competitions. She never won. She was granted necromantic powers by her dying sister.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Athletic, Logical, Gifted. Bonds: Job, Immigrant. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Morana Helcral, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Obsidian (6 gp).


Social Check DCs


Enialis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports blue clothing, slightly heavier than average wear. He keeps his red hair in a pixie cut. His eyes are likewise blue.

Personality: Aggressive, abrasive, and angry, Enialis embodies much of what other species detest in the Elves. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Enialis was born on a far northern forest where he grew up under the tutelage of his father, an expert Painter. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Flaws: Antagonistic, Disease. Bonds: Immigrant, Job, Family. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Enialis Teinithra, Male Elf Sorcerer 1
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)17 (+3) 17 (+3)8 (-1)
Skills Religion +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Terran, Goblin, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Zircon (50 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Emma Graeme, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has moderate length blonde hair. This amber eyed westerner is not easily forgotten.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a font of random trivia from the lore and stories she has discovered

History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Poor, Nature. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Emma Graeme, Female Human Sorcerer 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 9 (-1)15 (+2) 16 (+3)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 50 gp.


Social Check DCs


Tricking Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is cut close to his head. His copper eyes peer out from beneath his feathered pastel hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Justice, Fighting. Flaws: Insomniac. Bonds: Rich. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Tricking Thunder, Male Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)15 (+2) 7 (-2)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 8
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Oriff Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of greatswords on her belt, each one with a jet on the hilt. Her chestnut hair is cut short with large spiked bangs in the front. Her face is covered beneath a completely black helmet.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born blind and as such lacked many opportunities for work. She helped her mother out around the business and became quite the natural. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Expand her business; and to be a gardener again

Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Job. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Oriff Trueanvil, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)17 (+3) 7 (-2)11 (+0)
Skills Medicine +0, Performance +2
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Celestial, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 600 sp.


Social Check DCs


Mormog Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His golden hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Mormog was raised in a hard working conservative environment. He worked as a nervous Merchant and found it very stressful. He became a Merchant soon after.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Flaws: Depressed. Bonds: Rich, Job, Has a crush, Adventurer. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Mormog Kimberley, Male Half-Orc Sorcerer 2
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)9 (-1) 9 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp. 1 Chain shirt.


Social Check DCs


Resh Lester, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Bricklayer. His brown hair is greasy and uncared for. His eyes, though not visible through his cowl, are gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic, Gifted, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Resh Lester, Male Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)7 (-2) 8 (-1)12 (+1)
Skills Arcana +0, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gorgûm Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Laborer. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Gorgûm grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has dedicated himself to building a better kind of golem.

Motivation: He wants to get laid; and he's attracted to the pc

Flaws: Lazy, Racist. Bonds: Job, Adventurer, Has a crush. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Gorgûm Warwick, Male Half-Orc Sorcerer 2
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 14 (+2)11 (+0)
Skills Athletics +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Giant, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1300 sp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Common Melee.


Social Check DCs

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