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NPC Generator

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Advanced [show]


Thava Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized black coat, and carries daggers. Her crest is cut close to her head. She wears a mask on her face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Energy wise she seems alert and responsive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She was always very intelligent and has formed a secret society of philosophers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism, Gifted. Flaws: Secretive. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thava Ghaallixirn, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Symma Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a well pressed and immaculate suit (or dress). She has done her best to style her white hair to look like a famous performer. Her eyes are amber and catlike.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth she was tutored by a cruel and relentless mentor. Brilliant and gifted she never wanted to apply herself. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Regain custody of her son; and wants to raise her children well

Ideals: Gifted. Bonds: Nature, Rich, Mentor, Family. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Symma Murnig, Female Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)7 (-2) 10 (+0)10 (+0)
Skills Investigation +0, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp. 1 Chain shirt.


Social Check DCs


Dworic Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Scribe. His auburn hair is singed and shortened. His violet eyes have a joyful gleam in them most of the time.

Personality: This man loves music and to teach people music more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of northern immigrants he idolized his mother. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Extrovert, Athletic. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dworic Strongheart, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)14 (+2) 17 (+3)9 (-1)
Skills Athletics +0, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Williamina Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair, while still mostly chestnut, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village she learned the ways of the warrior from her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Attractive, Adventurer. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Williamina Conway, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 9 (-1)9 (-1)
Skills Medicine +1, Nature +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. An abacus with copper, silver and gold markers (40 gp).


Social Check DCs


Hunter Weld, Male Human [Permalink]

Personal [hide]

Description: This southern man has a large grey mantle and cape that has been intricately interwoven into his violet robe. His clothes are grease stained in places. He wears a feathered hat to cover his moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently the stress of being a Barrister has made it difficult for him to sleep.

Motivation: He is content.

Ideals: Pacifist. Flaws: Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Hunter Weld, Male Human Sorcerer 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sarah Denholm, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her whole body is exceptionally muscular. She wears a top hat to hide her balding. Her eyes are a pleasant blue.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a plains tribe. Her first spouse was a Sculptor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Regain custody of her son; and money/treasure

Ideals: Passionate. Bonds: Immigrant, Rich, Nature, Family. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Sarah Denholm, Female Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Traulam Amastacia, Female Elf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt. She is physically well-built. Her white hair is cut short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is a Shepherd first and foremost. She believes firmly that knowledge should be universal. She always tries to repair and not replace. It was this mentality that drove her into the Shepherd business.

History: She was born to loving parents in a slum to the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Bonds: Attractive, Job, Poor, Family. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Traulam Amastacia, Female Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 7 (-2)12 (+1)
Skills Investigation +5, Stealth +3
Senses Passive Perception 8
Languages Common, Elven, Gnome, Abyssal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 800 sp. Black pearl (200 gp).


Social Check DCs


Mara Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a worn and beaten armor. She keeps her brown hair in a pixie cut. She wears crescent spectacles with a black brim.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Mara grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly, Terse. Bonds: Criminal record, Adventurer. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Mara Casilltenirra, Female Elf Sorcerer 2
Medium (5'5") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 9 (-1)17 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 230 gp.


Social Check DCs


Jarana Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her skin is fair and her fingers are delicate and long. She wears her brown hair down. Her fierce gray eyes like to dwell on things.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Carpenter, who enjoyed hunting, Jarana was taken on many hunting expeditions. Her childhood dream was to be a Carpenter, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and a deep hatred of goblins

Ideals: Extrovert. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Jarana Battlehammer, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 9 (-1)3 (-4)
Skills Acrobatics +3, Performance -2
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp.


Social Check DCs

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