Kellen Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in an above average manner. He has dyed his greying silver hair a little too much giving a sharp silver color. His skin is flawless and his green eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Engraver.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted. Bonds: Attractive, Job, Religious, Mentor. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 180 gp.
Heather Wellington, Female Human [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries kukris. She has a very tight haircut. Her eyes are blue and catlike.
Personality: Heather hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She cannot resist a sob story and will often dote over anyone who has one.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heather fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She desires power and/or immortality; and she's looking for her big break
Ideals: Fighting, Artistic, Philantrophist, Gifted. Bonds: Adventurer. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
Torbera Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a brown costume with the symbols of the four houses of cards on her torso. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: Torbera hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better world.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her old friends
Ideals: Artistic, Opinionated. Bonds: Attractive, Adventurer, Family. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Paymon Joy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. His hair, while still mostly silver, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.
History: Paymon was raised in a hard working conservative environment. His childhood dream was to be a Architect, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: He has comitted a past crime that haunts him to this day; and expand his business
Ideals: Joker, Pacifist, Philantrophist. Bonds: Job, Criminal record. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 60 gp.
Azaki Aloro, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a worn and beaten armor. His hair is auburn, silky, and of moderate length. His green unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Azaki has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He feels threatened by others.
Ideals: Disciplined. Flaws: Disease, Fearful, Insomniac. Bonds: Attractive. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Richard Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants, and he perpetually has his sword ready. His red hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the west to a Masseuse, Richard learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Masseuse
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Torbera Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a fancy grey dress. Her white hair is smooth and relatively long. She has violet eyes.
Personality: She speaks before she thinks and is too direct. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a pair of adventurers, Torbera grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Shipwright again; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Slave, Adventurer, Job. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 90 gp. Jasper (70 gp). Red spinel (60 gp). Silver pearl (60 gp). 1 Masterwork studded leather.
Stannor Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a red coat. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Stannor is depressed about a lot of things. He tends to be a nihilist. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic. Flaws: Depressed, Insane. Bonds: Criminal record, Poor. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Terran, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Large well-done wool tapestry (100 gp). 2 Tanglefoot bags.
Herleva Washington, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 4'10". She wears a robe, a symbol of the sun god around her neck, and a longbow on her belt. Her golden hair is braided into rings. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. As long as the job gets done she does not care how it got done.
History: Gifted from a young age, Herleva studied abroad. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying sister.
Motivation: She is terrified, and will act out of fear.
Ideals: Fighting, Justice, Professionalism, Gifted. Bonds: Attractive. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 pp. Eye agate (11 gp).
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