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NPC Generator

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Advanced [show]


Mijira Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she has a large green mantle and cape that has been intricately interwoven into her blue robe. She sports a flattop crest cut. She has red eyes.

Personality: She loves telling others what to do and how they should feel about things. She enjoys reading and quiet.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She dropped out of school to support her sick mother, and resented it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated, Logical. Flaws: Mundane. Bonds: Family, Criminal record. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Mijira Jerynomonis, Female Dragonborn Sorcerer 2
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)15 (+2) 4 (-3)9 (-1)
Skills Nature +4, Survival -1
Senses Passive Perception 7
Languages Common, Gnoll, Terran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Gurdis Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear flannel. Her head has been shaved. She wears round tiny glasses practically rammed into her face.

Personality: Gurdis is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Gurdis was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She tends to her Mason job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Extrovert, Athletic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Mason

Voice: Italian accent

Attributes [hide]

Gurdis Helcral, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp. Obsidian (13 gp).


Social Check DCs


Seven In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her deerstalker hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: Calm and collected, she is a well trained Shipwright. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in the north, but her parents moved at a very young age to the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shipwright work with an outfit from a few towns over. Shipwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Fletcher again; and she'd like to take her coworkers down a peg

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Seven In Woods, Female Tabaxi Sorcerer 1
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 130 gp. Tiger eye turquoise (10 gp).


Social Check DCs


Adrie Firahel, Female Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a blue cloak and cross-gartered grey stockings. With wild chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: While she acts the brute, she is far gentler than she would appear. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She got into the Spice Merchant business at a young age. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has worked as a Spice Merchant like her father before her.

Motivation: Seeks redemption.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Criminal record. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Adrie Firahel, Female Elf Sorcerer 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp.


Social Check DCs


Oskar Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Glassblower. He has shaved his head bald. He has a dull look in his amber eyes.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. The war was a terrible time for him, and Oskar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. In his 11th year, his parents were killed by a goblins raid, leaving Oskar alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and to be a bounty hunter again

Flaws: Depressed. Bonds: Job, Military, Enemies, Adventurer, Rich. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Oskar Brawnanvil, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)6 (-2) 13 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs


William Marleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His top hat is riddled with cuts and holes. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Flaws: Ugly, Shy, Disease. Bonds: Rich, Adventurer. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

William Marleigh, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)7 (-2) 13 (+1)9 (-1)
Skills Acrobatics +4, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Lilith Despair, Female Tiefling [Permalink]

Personal [hide]

Description: This woman likes to wear green tank tops with tan skirt. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her blue hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She uses divination through singing.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Lilith Despair, Female Tiefling Sorcerer 1
Medium (4'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Rock crystal (60 gp).


Social Check DCs


Abalaba Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is styled in orderly dreadlocks. Her blue eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Abalaba embodies much of what other species detest in the Gnomes. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Abalaba was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Abalaba decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has been saving her money to try and buy her brother's freedom.

Motivation: A rival would like her out of the picture.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Criminal record, Family. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Abalaba Nucklestamp, Female Gnome Sorcerer 1
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)14 (+2) 11 (+0)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp.


Social Check DCs


Bilbron Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and white robe with the hood down. With bright silver hair and a scraggly beard. His skin is flawless and his gray eyes scan people very quickly.

Personality: A skeptical and narcissistic man, Bilbron's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Spy and found it very stressful. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Religious, Job. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Bilbron Gummen, Male Gnome Sorcerer 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Aquan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 7000 cp. Rhodochrosite (14 gp).


Social Check DCs

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