Finellen Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has wavy blonde hair. Her face is scarred and worn.
Personality: Finellen wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She does not trust anyone and sleeps with one eye open.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: To get a good night's sleep; and she is content
Ideals: Disciplined. Flaws: Ugly, Insomniac, Mundane. Bonds: Rich. Occupation: Armorer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Infernal, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Masterwork Common Melee.
Jarana Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: This woman very much looks the part of a Sellsword. She is muscular with a powerful set of arms. Her brown hair, when down, is lengthy. Her face is covered beneath a completely black helmet.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Jarana was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Jarana's father didn't care for her much, and the feeling was mutual. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp. Peridot (40 gp).
Quick Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying gray fur a little too much giving a sharp gray color. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.
History: Quick was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Adventurer
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 16 (+3) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 350 gp.
Gildmak Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears professional attire. His golden hair is smooth and relatively long. His blue eyes lackadaisically let the world flow into them.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.
History: A powerful necromancer made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge.
Flaws: Lazy. Bonds: Attractive, Enemies, Mentor, Family. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp. Solid gold idol (300 gp). 1 Banded mail.
Serpent Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting brown shirt and pants. His fur is red and very short. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Body Guard, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.
Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Artistic, Impeccable. Flaws: Terse. Bonds: Job. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Amethyst (70 gp).
Thorin Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He keeps his long blonde hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a Knight, his mother struggled to pay the bills. His first spouse was a Knight, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Athletic, Fighting. Bonds: Family, Poor, Religious. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Efferil Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He tends to wear a blue poncho over his likewise colored trousers and shirt. His auburn hair is lengthy and is close to two feet long. His gray eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Flaws: Impulsive, Selfish. Bonds: Nature, Slave. Occupation: Body Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Simple lock.
Barendd Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. He has moderate length silver hair. His green unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Barendd has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Has a crush, In love. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp. Citrine (40 gp).
Art Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white fur is knotted and matted. His amber eyes lackadaisically let the world flow into them.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Art was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Racist. Bonds: Attractive, Mentor, Rich, Enemies. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!