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NPC Generator

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Advanced [show]


Zykroff Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman tends to wear a green poncho over her likewise colored trousers and shirt. She has a penchant for wearing a ring with an oversized jet on her right hand. Her copper crest is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done she does not care how it got done.

History: She served in the navy to pay for her family's outstanding loans. Zykroff was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Zykroff decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now mingles about in high society.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Mundane. Bonds: Rich, Military, Criminal record. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Zykroff Fharngnarthnost, Female Dragonborn Sorcerer 2
Medium (6'4") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 14 (+2)16 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1 Average lock.


Social Check DCs


Bharash Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear black tank tops with yellow pants. His whole body is exceptionally muscular. He has styled his bronze crest well, parting it to the right. His gold eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north to a Layabout, Bharash learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Immigrant, Religious, Job, Adventurer. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Bharash Vangdondalor, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 14 (+2)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 pp. Black velvet mask with numerous citrines (100 gp). 1 Banded mail.


Social Check DCs


Avice Sharps, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries a battered spear and tarnished rapier as well. She keeps her silver hair in a flapper bob. Her blue eyes have a joyful gleam in them most of the time.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in the east, but her parents moved at a very young age to the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She ran away from her former home and has been making her living as a Jeweler for the past few years.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Entrepeneur. Bonds: Rich, Job, Immigrant. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Avice Sharps, Female Human Sorcerer 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 90 gp.


Social Check DCs


Millicent Stapleton, Female Human [Permalink]

Personal [hide]

Description: A 5'0" southern woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has wavy auburn hair. Her eyes are likewise violet.

Personality: She has a massive crush on the younger sibling of the Spy who has hired her part-time. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born several months after her father was called into army service. When Millicent reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A deep hatred of gnolls; and she has a crush on the local detective

Flaws: Antagonistic, Disease. Bonds: Has a crush, Military, Enemies. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Millicent Stapleton, Female Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Pink pearl (130 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Fibblestib Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. He has a long brown beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of drow once and for all.

History: Born to a pair of adventurers, Fibblestib grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Enemies, Adventurer, Job. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Fibblestib Gummen, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 200 gp.


Social Check DCs


Tana Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many brown ritualistic tattoos. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she acts the brute, she is far gentler than she would appear. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a island tribe. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Flaws: Insane. Bonds: Poor, Adventurer, Nature. Occupation: Tanner

Voice: French accent

Attributes [hide]

Tana Oomtrowl, Female Gnome Sorcerer 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 17 (+3)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 3000 cp.


Social Check DCs


Euphemia Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has no hair. She has a dull look in her green eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Euphemia was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.

Motivation: She wants nothing more than to rejoin the army; and to unite with her sister

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Euphemia Goodearth, Female Halfling Sorcerer 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)15 (+2) 9 (-1)17 (+3)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 290 gp. Solid gold idol (500 gp). Solid gold idol (500 gp). 4 Acid flasks.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He carries with him a set of rapiers on his belt, each one with a opal on the hilt. His fur is cut close to his head. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.

History: Gifted from a young age, Tricking studied abroad. Through the years after Tricking was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tricking's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Debt. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Tricking In the Wind, Male Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Amethyst (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Eldon Turen, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. He has moderate length black hair. This green eyed northerner is not easily forgotten.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of illithids once and for all.

History: From birth he was tutored by a cruel and relentless mentor. In his 14th year, his parents were killed by a illithids raid, leaving Eldon alone in the world. After a stint in an orphanage, he was adopted. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants revenge against illithids; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Enemies, Mentor, Criminal record. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Eldon Turen, Male Gnome Sorcerer 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 sp.


Social Check DCs

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