Pelaios Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a green suit, tan shirt, and blue tie. His red hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Pelaios took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: He desires power and/or immortality; and to share knowledge with the world
Ideals: Athletic, Logical, Gifted. Flaws: Insomniac, Hedonist. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Blue quartz (10 gp).
Kithri Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair is thinning but still full. She has gray eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She misses her home and complains about the freezing weather, even in summer.
History: Born to a Barber, her mother struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She left for the south, certain she would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Bonds: Poor, Attractive, Immigrant. Occupation: Bricklayer
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 240 gp.
Werydd Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has shaved her head bald. Her amber eyes are passionate and lively.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She got into the Spice Merchant business at a young age. One day when Werydd was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Werydd was heart-stricken from the event, and her father started working long hours to provde for them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is unsatisfied with her job; and a strong sense of loyalty to human people
Ideals: Logical. Flaws: PTSD, Racist. Bonds: Job, Family. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 60 gp. Hematite (9 gp).
Rinn Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many brown ritualistic tattoos. She dresses well, typically a more casual-formal manner. She has dyed her greying golden hair a little too much giving a sharp golden color. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is skeptical of what others tell her and is slow to trust.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gifted student she started as a Armorer, but she got bored and became a Ploughman. She has worked as a Ploughman like her mother before her.
Motivation: To be a Armorer again.
Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Amber (120 gp).
Fistula Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is typically in her Bookbinder uniform. Her hair is short and auburn. She wears large thick round spectacles.
Personality: Fistula is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: The child of a Carter, who enjoyed hunting, Fistula was taken on many hunting expeditions. After coming to the age of reason, Fistula took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has achieved small success as a Bookbinder.
Motivation: She's repulsed by the PC; and wants to open a new tavern
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 110 gp.
Torgga Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems, and sports empty pouches on her belt. Her red hair has been sun bleached extensively. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not trust anyone and sleeps with one eye open.
History: Torgga lived on a farm with her father, near the main road leading to a nearby town. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She's in love; and to settle down with her crush
Flaws: Depressed, Insomniac, PTSD. Bonds: Rich, Family, Has a crush. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp. 1 Masterwork studded leather.
Emeny Kimberley, Female Human [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She wears a tight fitting brown shirt and pants. Her white hair, when down, is lengthy. She wears a mask on her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her job bores her to no end. She has decided to make it more interesting.
History: Emeny was born in the south. At a young age she loved to build and create. Emeny abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Impeccable, Persistence. Bonds: Attractive, Adventurer, Criminal record. Occupation: Laborer
Voice: Strong lisp
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 7 (-2) | 9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Chain shirt.
Alvyn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'2" and is wearing the road beaten gear of a warrior. His left hand appears badly burned and disfigured. He has done his best to style his black hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.
History: Born to a Cartwright, his mother struggled to pay the bills. When Alvyn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Poor, Military. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Rhodochrosite (6 gp).
Malquis Selevarun, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, blue cloak. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her family was turned out during the war. She and her family wandered north to less war torn lands. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive, Disease, PTSD. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp. Moss agate (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!


