Elegant Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has a slight overbite and is overall scrawny. Her fur is short and orange. Her thin eyebrows rest above her beady blue eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a small toy that she constantly fidgets with.
History: She was born a particularly ugly child, much to the horror of her parents. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To be a Architect again; and wants to open a new tavern
Ideals: Professionalism, Logical. Flaws: Ugly, Addict. Bonds: Job. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 390 gp.
Tippletoe Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is greying and her face has many wrinkles. Her brown unseeing eyes seem to look past you.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the west. A few years later when the south was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To pay off her debts.
Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp. White pearl (100 gp).
Cask Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is renowned for her bright pastel dresses and hats, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her black fur is matted, messy, and big. She tend to wears goggles to shield her eyes.
Personality: Cask is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born in the south, but her parents moved at a very young age to the north. Over the years she perfected her riding and shooting skills. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants a kiss.
Ideals: Extrovert. Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant, Nature. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 300 gp. Red garnet (50 gp).
Aramil Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. He has wavy red hair. He has gray eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnome, Ignan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Good lock.
Five Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She wears just a brown suit. Her cinnamon fur is braided into rings. She has gleaming, smiling amber eyes.
Personality: Overbrimming with self-confidence, Five isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She plays an instrument quite well.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has had some formal singing training, and achieved minor success. She has recently gotten a pet goose that steals things from people.
Motivation: She is unsatisfied with her job; and to be a locksmith again
Ideals: Impeccable, Artistic. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 310 gp. Deep blue spinel (200 gp).
Panana Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a faded coat and loose pants complete with deerstalker hat, and a wedding ring on her left hand. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise green.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was always a brilliant, if unscrupulous mind. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has never given up on her dancing dream.
Motivation: Wishes to resurrect an old love; and to prove her worth to the world
Ideals: Artistic, Logical. Flaws: Impulsive, Insane. Bonds: In love. Occupation: Dilettante
Voice: Sensual and smooth
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 5000 cp.
Krimmon TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by teas. His moppish black hair is in a traditional bowl cut. His fierce green eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the north. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Krimmon was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister.
Ideals: Pacifist. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Crown-heir
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Darkwood Buckler.
Criella Ambition, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her black hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with her god.
History: The child of a Bellfounder, who enjoyed hunting, Criella was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She used her abilities to travel the world and help people.
Motivation: Further expansion of business; and her religion dominates her actions
Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Job, Religious, Nature. Occupation: Farmer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Terran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.
Joan Hadley, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and typically wears grey cloth garments or leather armor. Her blonde hair is heavily combed to the left. Her eyes are hazel and beady.
Personality: This woman loves painting and to teach people painting more than just about anything. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is a bit of a kleptomaniac; and seeks redemption
Ideals: Artistic, Justice. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp.
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