Aline Tinley, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears bulky brown painted plate armor. She has wavy chestnut hair. Her eyes are blue and beady.
Personality: A deeply religious woman she believes everything happens for a reason. Animals are drawn to her, and she is able to talk to them.
History: When she was but 3 years old her parents immigrated from the west. Her first spouse was a Mortician, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Immigrant, Family. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Seven Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears many layers of old clothing at all times, and a wedding ring on her right hand. She has no fur. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She likes to make people angry or surprised. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Seven was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Seven's mother didn't care for her much, and the feeling was mutual. She has drifted from career to career and currently works as a Mason.
Motivation: Expand her business; and sabotage a competitor
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, In love, Job. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp. 1 Masterwork Light wooden shield.
Tippletoe Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is generally well dressed albeit a few years behind the times. She has chestnut hair. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Persistence. Bonds: Attractive, Immigrant, Family, Religious. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Rose (40 gp).
Synthrin Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right arm. She is dressed in a clean green cloak covering her clean studded leather. She keeps her green crest in a pixie cut. Her fierce red eyes like to dwell on things.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised in a white middle class family as the only child. She dropped out of school before completing her studies. She has worked as a Priest like her mother before her.
Motivation: Balancing her hectic life and new Priest responsibilities is difficult.
Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Job. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points -1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 5 (-3) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp. Brass mug with jade inlays (600 gp).
Morana Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing a long, brown, dusty cloak. She keeps her chestnut hair in a flapper bob. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Morana took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Athletic, Impeccable, Gifted, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Amber (70 gp). 1 Banded mail.
Ermina Benson, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown armored body suit, with a simple grey line shooting up and back down. She has a very tight haircut. Her eyes are gray and she is always smoking a pipe.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She receives visions of the future at random moments
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Miner
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Jasper (40 gp).
Direcris Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. He keeps his brass crest in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.
History: Born to a Server, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Slave Trader for hire.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Poor, Job. Occupation: Slave Trader
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Bullseye lantern.
Ahlyssa Hungate, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tattered old clothes. Her brown hair is braided into rings. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born into a rich family. She dropped out of school before completing her studies. She became a Ploughman soon after.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Ploughman
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Amber (130 gp).
Marastyr Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She keeps her black hair in a pixie cut. She has gleaming, smiling amber eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Marastyr was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Marastyr was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Marastyr decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: A rival would like her out of the picture.
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!