Sethrekar Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver crest has been sun bleached extensively. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sethrekar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Fighting, Athletic, Gifted, Artistic. Flaws: Antagonistic. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.
Adrex Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop crest cut. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: Adrex wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Adrex was born in the north. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's repulsed by the pc
Ideals: Disciplined, Persistence. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Masseuse
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Terran, Celestial, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Large well-done wool tapestry (100 gp).
Urshar Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She is baby faced.
Personality: She will rave to anyone who will listen. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Gifted from a young age, Urshar studied abroad. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was granted psionic powers by her dying sister.
Motivation: She is wracked by social anxiety; and she is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Family, Criminal record. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 80 gp.
Quick Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He wears a feathered hat to cover his moderate length white fur. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Quick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Quick's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: Further expansion of business; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Megged Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. He has moderate length red hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: When he was but 5 years old his parents immigrated from the south. Megged was born on a far southern forest where he grew up under the tutelage of his father, an expert Weaver. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To prove his worth to the world; and he has a crush on the local shoemaker
Ideals: Optimist, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Has a crush. Occupation: Weaver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp.
Curran Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. His red hair and beard is wavy and long. He has amber eyes and a white hat with a tan feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He feeds upon the attention of others.
History: His mother raised him in a mountain cabin. A gifted student he started as a Carpenter, but he got bored and became a Knight. He has worked as a Knight like his father before him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Bonds: Attractive, Nature, Job, Adventurer. Occupation: Knight
Voice: Low range voice
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Infernal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Oriel Hornsby, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears tight fighting clothing, which leaves very little to the imagination. She wears her white hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Sold as a small child to a slaver, Oriel was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Shipwright, but she got bored and became a Banker. She then took over the family business and is one of the better Banker for hire.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Bonds: Poor, Religious, Mentor, Job. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Prosperine Muse, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She is portly but not overly obese. She sports a flattop hair cut. She has a tattooed face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: The child of eastern immigrants she idolized her father. She moved out north to avoid the crime she committed. Being a Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Expand her business; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, Criminal record, Job. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Tawar Compton, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'5". She wears suspenders and white workpants. Her shirt is black, and she wears a heavy white leather apron most of the time, and her gloved hand is found clutching a scythe. She has moderate length white hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Her mother raised her in a mountain cabin. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
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