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NPC Generator

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Advanced [show]


Fargas Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear white tank tops with blue pants. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Optimist. Bonds: Religious, Rich, Family. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Fargas Stoutman, Male Halfling Sorcerer 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 sp. 1 Breastplate.


Social Check DCs


Seraphina Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is wearing the road beaten gear of a warrior, and sports empty pouches on her belt. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.

Personality: She exudes charisma. She is a tour de force of persuasion. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Sold as a small child to a wizard, Seraphina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. She hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with her old friends.

Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer, Mentor, Family. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Seraphina Underfoot, Female Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 6 (-2)11 (+0)
Skills History +6, Religion +6
Senses Passive Perception 8
Languages Common, Halfling, Elven, Sylvan, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 190 gp. Black opal (400 gp). Azurite (15 gp). Fiery yellow corundum (400 gp).


Social Check DCs


Agatha Wilmont, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting clothing which further accentuates her frame. Her hair is greying and her face has many wrinkles. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born several months after her father was called into army service. Agatha was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Agatha decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She left for the north, certain she would find work there.

Motivation: Doesn't want to be a Farmer and was forced into it by her family; and to be a soapmaker again

Bonds: Attractive, Immigrant, Family, Military, Criminal record, Job. Occupation: Farmer

Voice: French accent

Attributes [hide]

Agatha Wilmont, Female Half-Elf Sorcerer 3
Medium (5'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 2000 sp.


Social Check DCs


Richard Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Guardian, Adventurer. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Richard Graeme, Male Human Sorcerer 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp.


Social Check DCs


Shedinn Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His gold crest is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Nature. Occupation: Performer

Voice: High pitched, excited

Attributes [hide]

Shedinn Turnuroth, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 18 (+4)13 (+1)
Skills History +3, Survival +6
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1000 cp.


Social Check DCs


Dayereth Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a card on it. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: Dayereth was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and he seems to be bored by most things

Ideals: Persistence. Flaws: Mundane. Bonds: Rich, Attractive, Family. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Dayereth Erenaeth, Male Elf Sorcerer 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Athletics +1, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 80 gp. 1 Smokesticks.


Social Check DCs


Názkûga Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His black hair is drawn into a tight pony tail with a cross scrunchie. His half smiles and blue eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Bellfounder. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the east to a Bellfounder, Názkûga learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: Further expansion of business; and to be a slave trader again

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

Názkûga Marley, Male Half-Orc Sorcerer 2
Medium (6'6") Half-Orc, Lawful Good (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)11 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 400 sp.


Social Check DCs


Quespa Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears baggy black pantaloons and a blue scarf. Her feathered hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Quespa is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: The child of northern immigrants she idolized her father. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To unite with her sister; and her relatives are trying to arrange a marriage

Flaws: Ugly. Bonds: Adventurer, Family, Immigrant, Enemies. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Quespa Skaarzborroosh, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Vlorn Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light red in addition to tight pants. His golden hair is smooth and relatively long. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the east. He is an amazing painter.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Vlorn was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Vlorn's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Revenge; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Athletic, Pacifist, Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Bather

Voice: Stutters

Attributes [hide]

Vlorn Quickstep, Male Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)9 (-1) 8 (-1)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Rock crystal (50 gp). 1 Darkwood Shield.


Social Check DCs

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