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NPC Generator

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Advanced [show]


Thervan Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has moderate length brown hair. His eyes are likewise brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family When Thervan reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Shy. Bonds: Poor, Military, Criminal record, Immigrant. Occupation: Banker

Voice: German accent

Attributes [hide]

Thervan Casilltenirra, Male Elf Sorcerer 1
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Fargrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. He wears his blonde hair down. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west his family was never financially stable. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Fargrim Orcfoe, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 140 gp.


Social Check DCs


Frouse Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tan trousers with pastel and black striped suspenders. He wears various colorful collared shirts. His hair is long and white with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Frouse enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a wizard, Frouse was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frouse grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frouse. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Mentor, Criminal record. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Frouse Miggledy, Male Gnome Sorcerer 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 60 gp.


Social Check DCs


Drusilia Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She tends to wear a large blue jacket. Her hair is red and very short. She wears a mask on her face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is lazy and tries to find solutions quickly.

History: A powerful necromancer made her what she is. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Ideals: Optimist. Flaws: Lazy, Racist. Bonds: Poor, Mentor, Nature. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Drusilia Ostoroth, Female Elf Sorcerer 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 200 sp. 4 Smokesticks.


Social Check DCs


Roland Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His brown hair is knotted and matted. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Attractive, Immigrant, Rich. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Roland Xiloscient, Male Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp.


Social Check DCs


Imsh Weston, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are hazel.

Personality: Aggressive, abrasive, and angry, Imsh embodies much of what other species detest in the Half-Orcs. He feeds upon the attention of others.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Imsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Rich. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Imsh Weston, Male Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp. Amber (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Don Snowdon, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man is wearing a long, grey cloak. His long blonde hair is drawn into a two foot long braid. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Don was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has never given up on his singing dream.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Secretive, Greedy. Bonds: Attractive, Job, Adventurer. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Don Snowdon, Male Human Sorcerer 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Investigation +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Adam Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Adam took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Lazy. Bonds: Rich, Religious. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Adam Thompson, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)14 (+2) 9 (-1)7 (-2)
Skills Investigation +4, Persuasion +0
Senses Passive Perception 9
Languages Common, Elven, Aquan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp. 2 Holy water.


Social Check DCs


Tim Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a deerstalker hat upon his head. His chestnut hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: Tim was born the youngest of three triplets. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Impulsive, Insane. Bonds: Family. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Tim Deighton, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp.


Social Check DCs

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