Flask On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western woman wears a brown vest and prefers black and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has moderate length cinnamon fur. Her hazel eyes have a joyful gleam in them most of the time.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Flask has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Retire the richest woman in the west; and to prove her worth to the world
Ideals: Athletic. Flaws: Ugly, Emotional, Impulsive, Disease. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Undercommon, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Don Carlisle, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple brown robe with white stripes complete with hood. His hair is red and curly. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.
History: He was born blind and as such lacked many opportunities for work. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Criminal record. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
Emmeline Holton, Female Human [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears tight fitting clothing which further accentuates her frame. Her white hair is smooth and relatively long. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with her god.
History: Emmeline was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality.
Ideals: Optimist. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 sp.
Kipper Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Assassin, who enjoyed hunting, Kipper was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 20 (+5) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 sp. 1 Darkwood Shield.
Phelaia Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: She is typically in her Assassin uniform. She has a moderate pudge and is not very fit. Her blue hair is thinning but still full. She has a tattooed face.
Personality: A skeptical and narcissistic woman, Phelaia's first love is herself. Her second love is also herself. She receives visions of the future at random moments
History: Born to a Cartwright, her father struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She ran away from her former home and has been making her living as a Assassin for the past few years.
Motivation: To be a Cartwright again; and balancing her hectic life and new assassin responsibilities is difficult
Ideals: Impeccable, Gifted. Bonds: Job, Poor, Adventurer. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.
Buvvie Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is physically well-built. Her hair is always cut to a buzz. Her eyes are violet and beady.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Sold as a small child to a necromancer, Buvvie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Buvvie was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Buvvie's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Buvvie and her spouse have recently divorced.
Motivation: She uses money and sex appeal to get what she needs; and she's repulsed by the pc
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Stableman
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Celestial, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.
Virra Folkor, Female Gnome [Permalink]
Personal [hide]
Description: A 3'2" northern woman, she is wearing a long, tan, dusty cloak. She wears a colorful flower in her silver hair. Her brown eyes dart from person to person to random spaces in the air.
Personality: Virra hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She is skeptical of what others tell her and is slow to trust.
History: She was born in the north, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she feels the way she acts is they only way to get by in the world
Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Attractive, Immigrant, Debt. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp.
Tree Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His fur is cut close to his head. His fierce yellow eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered
History: He is a Hag in disguise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.
Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Immigrant, Guardian, Adventurer. Occupation: Mercenary
Voice: Boston accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp.
Vezera Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her copper crest is slicked back into a classic pompadour. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born blind and as such lacked many opportunities for work. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Vezera began to lead the lost caravan. After a long history of fighting, Vezera and her spouse have recently divorced.
Motivation: Retire the richest woman in the south; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Addict, Antagonistic, Disease. Bonds: Enemies. Occupation: Dilettante
Voice: Squeaky
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 380 gp.
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