Fragrant Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt, and carries bows. Her gray fur is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Disciplined, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp.
Oblar Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Oblar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Oblar began to lead the lost caravan. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and revenge
Ideals: Joker, Entrepeneur. Bonds: Poor, Attractive, Adventurer, Enemies. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp. Jade (90 gp).
Kody Mori, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown costume with the symbols of luck on his torso. His white hair is lengthy. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Carpenter father left him crippled. He left for the north, certain he would find work there.
Motivation: Retire the richest man in the north; and to prove his worth to the world
Ideals: Joker, Entrepeneur. Flaws: Impulsive, Disease. Bonds: Immigrant. Occupation: Stylist
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 6 (-2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
Reddlepop Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of magic around her neck, and a hand crossbow on her belt. She is bald on top and has large brown tufts of hair around her ears. Her otherwise smooth face is marked with small tiny scars.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Flattery will make her almost putty in your hands.
History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1700 sp.
Mreksh Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of magic around his neck, and a scimitar on his belt. His silver crest is slicked back into a classic pompadour. His eyes are likewise red.
Personality: Calm and collected, he is a well trained Bounty Hunter. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: He seems to be bored by most things; and he is content
Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Job, Family. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Onyx (60 gp).
Three Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fancy pastel suit. His cinnamon fur is drawn into a tight pony tail with a card scrunchie. He has blue eyes and a pastel hat with a black feather.
Personality: He dislikes all the random violence that takes place in the south. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Pacifist. Flaws: PTSD. Bonds: Attractive, Has a crush, Adventurer, Slave. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 10000 cp. 1 Masterwork Common Melee.
Riswynn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her brown hair in a flapper bob. She has green eyes and a grey hat with a white feather.
Personality: She will rave to anyone who will listen. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is greedy; and money/treasure
Ideals: Opinionated. Flaws: Insane. Bonds: Immigrant, Rich, Adventurer. Occupation: Mayor
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 7 (-2) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp. Coral (150 gp). 1 Masterwork Uncommon Weapon.
Delg Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright blonde hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.
History: He was born to loving parents in a slum to the south. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break.
Ideals: Gifted. Bonds: Attractive, Adventurer, Poor, Debt. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 80 pp. Solid gold idol (300 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Brass mug with jade inlays (300 gp).
Harvest Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black fur. He wears a brown vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His black fur is kept up in a ponytail inside a feathered hat. His thin eyebrows rest above his beady green eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the north to a Merchant, Harvest learned a great deal about his father's area of expertise. A gifted student he started as a Apothecary, but he got bored and became a Merchant. He was granted psionic powers by his dying brother.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
