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NPC Generator

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Advanced [show]


Xappan Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a broad hat to cover his moderate length red hair. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: He got into the Farmer business at a young age. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Philantrophist. Flaws: Depressed, Insane. Bonds: Job. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Xappan Charisma, Male Tiefling Sorcerer 2
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1700 sp.


Social Check DCs


Melissa Altham, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy white hair. Her face is scarred and worn.

Personality: Always inclined to offer people food she seems plenty friendly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her childhood dream was to be a Weaver, but she was a colossal failure. She became a Carter soon after.

Motivation: She wants revenge against gnolls; and expand her business

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Rich, Job, Enemies. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Melissa Altham, Female Human Sorcerer 2
Medium (5'6") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills History +4
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Great In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears very tight pants and wife beaters, though occasionally she sports a brown coat, and a wedding ring on her left hand. She has styled her brown fur well, parting it to the left. Her fair skin shows little sign of her aristocratic breeding.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Great was born with her father's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's repulsed by the PC; and she wants to get laid

Flaws: Antagonistic. Bonds: In love, Attractive, Has a crush, Adventurer. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Great In Woods, Female Tabaxi Sorcerer 1
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Thodris Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears a brown shirt with thin black vertical stripes and white pants. She wears her golden hair up. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She is overprotective of those who hire her services. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Thodris abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease, Insomniac. Bonds: Attractive, Guardian, Adventurer. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Thodris Durthane, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Damaia Cheer, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear flannel. Her red hair is knotted and matted. She is baby faced.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is harsh and unforgiving.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others; and she feels that her past leaves her morally obligated to help

Flaws: Antagonistic, Fearful. Bonds: Enemies, Criminal record, Nature. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Damaia Cheer, Female Tiefling Sorcerer 1
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Perception +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Eggren Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She has done her best to style her white crest to look like a famous performer. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born several months after her mother was called into army service. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: She uses money and sex appeal to get what she needs.

Flaws: Shy, Fearful. Bonds: Rich, Attractive, Military, Immigrant. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Eggren Lhamboldennish, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 9 (-1)10 (+0)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp. Freshwater pearl (10 gp).


Social Check DCs


Gale On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a moderate pudge and is not very fit. Her lavender fur is knotted and matted. She wears an eyepatch.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Fletcher, Gale learned a great deal about her father's area of expertise. There was a wharf not far from home where she often wandered off to fish. She has achieved small success as a Fletcher.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Greedy. Bonds: Job, Nature. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Gale On the Water, Female Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 7 (-2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 8
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1900 sp. Zircon (30 gp).


Social Check DCs


Dworic Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his club. He carries a battered halberd and tarnished club as well. His black hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: Dworic hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dworic fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Dworic Aranore, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)8 (-1) 9 (-1)7 (-2)
Skills Athletics +2, Intimidation +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Nordak Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His red hair is greasy and uncared for. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not trust anyone and sleeps with one eye open.

History: Nordak was born in the west. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Persistence. Flaws: Ugly, Selfish, Insomniac. Bonds: Adventurer. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Nordak Eversharp, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 7 (-2)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs

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