Raer Amakiir, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.
History: A powerful necromancer made him what he is. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted psionic powers by his dying sister.
Motivation: He desires power and/or immortality; and he wants revenge against brigands
Ideals: Gifted. Bonds: Enemies, Mentor, Adventurer. Occupation: Farmer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Freshwater pearl (5 gp).
Purson Delight, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He usually wears his green robe and has his greatsword always slung over his shoulder. His purple hair is long and unkept. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: Purson is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life.
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Nimble Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He has done his best to style his yellow fur to look like a famous performer. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.
Motivation: An old rival family wants him found.
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 13 (+1) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Makaria Respect, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she prefers to wear black pants and tee shirts. Her silver hair is heavily combed to the right. She wears an eyepatch.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.
History: She was born at the edge of vast island. When Makaria reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Nature. Occupation: Baker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'8") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 18 (+4) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Giant, Sylvan, Draconic, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp).
Beatrice Alston, Female Human [Permalink]
Personal [hide]
Description: Standing 4'11", this woman is typically in her Actor uniform. Her hair, while still mostly silver, has prominent grey streaks. She has gleaming, smiling gray eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is harsh and unforgiving.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Actor arts, while her father instructed her in etiquette, music and courtly manner. Beatrice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Actor soon after.
Motivation: Wants to open a new tavern; and she is greedy
Flaws: Cynical, Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).
Philomena Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her auburn hair is matted, messy, and big. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: When she was but 3 years old her parents immigrated from the west. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and she is terrified, and will act out of fear
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Adventurer, Immigrant. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Tiger eye turquoise (8 gp). 1 Banded mail.
Elysande Southey, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears many layers of old clothing at all times. Her black hair is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is obsessed with a lost civilization.
History: Elysande was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Elysande abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Server
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork studded leather.
Three Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears baggy pastel pantaloons and a black scarf. She carries a battered morningstar and tarnished sickle as well. Her brown fur is knotted and matted. Her eyes are a pleasant yellow.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: From birth she was tutored by a cruel and relentless mentor. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has comitted a past crime that haunts her to this day; and she loathes her own lifestyle
Ideals: Fighting, Justice, Athletic. Flaws: Sensitive. Bonds: Mentor. Occupation: Dilettante
Voice: Raspy
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
Vicky Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in a clean yellow cloak covering her clean studded leather. She is portly but not overly obese. Her silver hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is overprotective of those who hire her services. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vicky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vicky. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Guardian, Criminal record. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp. Black velvet mask with numerous citrines (90 gp).
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