Gunnloda Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears brown painted combat armor at almost all times. She is tall, broad shouldered and powerfully built. She is bald on top and has large brown tufts of hair around her ears. She wears large thick round spectacles.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She comes from a rich northern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She is greedy; and wants to have a good time and be beloved
Ideals: Optimist, Extrovert. Flaws: Ugly. Bonds: Rich. Occupation: Priest
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 20 (+5) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Infernal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Rhodochrosite (12 gp).
Ahlyssa Gresham, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a fancy brown dress. She has slicked back black hair. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Ahlyssa is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: When she was but 3 years old her parents immigrated from the west. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ahlyssa took refuge in the large cave and found the beat up sword and armor she uses now. After a long history of fighting, Ahlyssa and her spouse have recently divorced.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and doesn't want to be a animal trainer and was forced into it by her family
Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Nature, Adventurer. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 360 gp. 1 Masterwork Common Melee.
Armara Harm, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a green and black robe with the hood down. She is muscular with a powerful set of arms. She wears a Stetson hat to hide her balding. This white eyed westerner is not easily forgotten.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers
Bonds: Enemies, Religious, Military, Nature, Family. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 5 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Duvamil Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her hair is silver, silky, and of moderate length. She tend to wears goggles to shield her eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not trust anyone and sleeps with one eye open.
History: Duvamil was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She hasn't been sleeping well lately.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 17000 cp.
Xappan Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears dark leathers with embroidery. His black hair is slicked back into a classic pompadour. His eyes are silver and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Xappan lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better world.
Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Family, Adventurer. Occupation: Priest
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp. Banded agate (9 gp).
Lilli Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has white hair. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Lilli wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her family was turned out during the war. She and her family wandered west to less war torn lands. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality.
Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Adventurer, Rich. Occupation: Brewer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. 4 Alchemist’s fire.
Vaina Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a yellow cloak and cross-gartered black stockings. Her hair, while still mostly red, has prominent grey streaks. Her green eyes have a joyful gleam in them most of the time.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is able to fit into much smaller and tighter spaces than normal.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. She was granted arcane powers by her dying sister.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Poor, Military. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
Grai Kelsey, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 6'0" and usually wears her white robe and has her pickaxe always slung over her shoulder. Her left leg appears badly burned and disfigured. Her auburn hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes are violet.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Grai was born the youngest of three triplets. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: A rival would like her out of the picture.
Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp.
Seven Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She carries a battered warhammer and tarnished flail as well. Her brown fur is still thick. Her copper eyes lackadaisically let the world flow into them.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Seven took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She struck the Dyer job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
