Jade In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a worn and beaten armor. Her fur is short and lavender. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is obsessed with a lost civilization.
History: Jade was born in the west. At a young age she loved to build and create. She went to a religious school and was inspired by the priests there in charitable deeds. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and her religion dominates her actions
Ideals: Optimist, Persistence. Bonds: Immigrant, Adventurer, Religious. Occupation: Mason
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Banded mail.
Falkrunn Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tight fitting grey shirt and pants. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she acts the brute, she is far gentler than she would appear. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born at the edge of vast desert. Over the years she perfected her riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Falkrunn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting, Optimist, Entrepeneur. Flaws: Insane. Bonds: Nature. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Salanop Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears a tan cloak and cross-gartered brown stockings, she is not a threatening figure. Her hair is greying and her face has many wrinkles. Her brown eyes dart from person to person.
Personality: She has a massive crush on the younger sibling of the Apothecary who has hired her part-time. She has a small toy that she constantly fidgets with.
History: She was raised in a mountains tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She's since become an addict/alcoholic.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants a kiss
Flaws: Addict. Bonds: Has a crush, Nature, Job, Criminal record. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 24000 cp. Red spinel (130 gp). Black pearl (800 gp). Aquamarine (800 gp).
Zagga Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is dressed in an above average manner. Her black hair is cut jaggedly and amateurishly. She has a dull look in her amber eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She is a Jackalwere in disguise. From her teen years she was always beautiful and desirable, so people have always doted on her. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Adventurer. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp.
Harbek Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of greatswords on his belt, each one with a topaz on the hilt. His tied-back hair is brown. His hazel eyes lackadaisically let the world flow into them.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp. Violet garnet (400 gp). Amethyst (100 gp). Coral (100 gp). 1 Masterwork Common Melee.
Medrash Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His crest is short and silver. His red eyes dart from person to person.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic, Disease. Bonds: Attractive, Family, Nature. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Silk rope.
Dazzazn Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. He wears his blue crest down. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.
History: From birth he was tutored by a cruel and relentless mentor. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp.
Thomas Graeme, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown shirt with thin pastel vertical stripes and brown pants. He sports a flattop hair cut. He wears an eyepatch.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Ugly, Hedonist, Insane. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
Tree Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries kukris. His brown fur has been sun bleached extensively. His eyes are likewise copper. His teeth are white and perfect.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.
History: He was born to loving parents in a slum to the south. He was an apprentice working in his mother's forge. He became a Painter soon after.
Motivation: Sabotage a competitor.
Ideals: Fighting, Disciplined. Flaws: Selfish. Bonds: Attractive, Poor, Job. Occupation: Painter
Voice: German accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!
