Soveliss Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His skin is also unnaturally pale. He wears his white hair up in a very large beehive style do. His ears are large.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Barrister, who enjoyed hunting, Soveliss was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Soveliss and his spouse have recently divorced.
Motivation: To reunite with his absent father.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp.
Medrash Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His white crest is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the east, but his parents moved at a very young age to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Medrash and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants a kiss
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 sp.
Direcris Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying scarlet crest a little too much giving a sharp scarlet color. He wears a mask on his face.
Personality: This man loves singing and to teach people singing more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a Laborer, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark
Ideals: Artistic. Bonds: Slave, Poor, Adventurer, Family. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Fivin Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear blue tank tops with white pants. His red hair is drawn into a tight pony tail with a skull scrunchie. His eyes are brown and he is always smoking a pipe.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Fivin and his spouse have recently divorced.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp.
Gurdis Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is well dressed, constantly wearing a grey suit, yellow shirt, and white tie. Her auburn hair is cut jaggedly and amateurishly. Her amber eyes dart from person to person.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not trust anyone and sleeps with one eye open.
History: Born in the south her family was never financially stable. Her family was turned out during the war. She and her family wandered south to less war torn lands. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Insomniac, PTSD. Bonds: Guardian, Poor, Religious. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 sp.
Názkûga Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Fletcher, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and many drow want him driven away
Ideals: Fighting, Philantrophist. Flaws: Greedy. Bonds: Enemies, Poor, Family. Occupation: Shoemaker
Voice: Boston accent
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Blue quartz (14 gp). Azurite (14 gp). Fire opal (800 gp).
Mordai Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His white hair is thinning but still full. His skin is flawless and his black eyes scan people very quickly.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is a Chromatic Dragon in disguise. He moved from fad to fad and when he turned 15 he discovered singing. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Passionate, Justice, Artistic. Bonds: Attractive, Adventurer. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 19 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Terran, Druidic, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Pog Garrick, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple blue robe with tan stripes complete with hood. His moppish red hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a plains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Nothing but the best is good enough for him; and obtaining odd cultural elven artifacts is his passion
Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 340 gp.
Harvest Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His yellow fur is lengthy and is close to two feet long. His yellow eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in a small desert village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Shy. Bonds: Nature, Religious. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
