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NPC Generator

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Advanced [show]


Neega Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a tight fitting black shirt and pants. Her silver hair is smooth and relatively long. Her eyes are a pleasant gray.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Sold as a small child to a slaver, Neega was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Half-Elven compassion.

Flaws: Racist, Forgetful. Bonds: Mentor, Job. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Neega Cooper, Female Half-Orc Sorcerer 1
Medium (6'0") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)11 (+0) 14 (+2)12 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 sp. 1 Good lock.


Social Check DCs


Nogu Denholm, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries a battered monstrous two handed axe and tarnished club as well. Her chestnut hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: While she acts the brute, she is far gentler than she would appear. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nogu is combative with any and all who dare try her patience in the slightest.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Nogu liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted necromantic powers by her dying brother.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Justice, Gifted. Bonds: Rich, Nature. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Nogu Denholm, Female Half-Orc Sorcerer 1
Medium (4'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 15 (+2)16 (+3)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Phelaia Agony, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She very much looks the part of a Performer. Her hair is silver and curly. Her red eyes peer out from beneath her Stetson black hat.

Personality: She is calm most of the time but flees social interaction. She feeds upon the attention of others.

History: She was raised by priests from a young age. Like her father and her brother before her, after school she went straight into learning to become a Performer. She has achieved small success as a Performer.

Motivation: Balancing her hectic life and new Performer responsibilities is difficult; and wants to open a new tavern

Flaws: Shy. Bonds: Job, Attractive, Religious, Mentor. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Phelaia Agony, Female Tiefling Sorcerer 3
Medium (4'10") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp.


Social Check DCs


Rolf Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a violet poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His eyes are hazel and catlike.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the north, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up whip and armor he uses now. He left for the north, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Rolf Firahel, Male Half-Elf Sorcerer 3
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp. Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (300 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Korfel Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His moppish red hair is in a traditional bowl cut. His eyes are gray and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Korfel grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud

Flaws: Secretive, Hedonist. Bonds: Adventurer, Job, Enemies. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Korfel Sherman, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp. Obsidian (9 gp).


Social Check DCs


Calcitro Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is long and golden with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. He has violet eyes and a red hat with a green feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Calcitro was born in the east. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.

Motivation: Halfling compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Poor, Nature. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Calcitro Brushgather, Male Halfling Sorcerer 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1 Silk rope.


Social Check DCs


Dreali Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow Stetson hat and yellow clothes. He is muscular with a powerful set of arms. His golden hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Family, Religious. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Dreali Sylvaranth, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp.


Social Check DCs


Chassath Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her sai. Her rusty crest is drawn into a tight pony tail with a card scrunchie. Her gold unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic woman, Chassath's first love is herself. Her second love is also herself. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She has dedicated herself to building a better kind of golem.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Chassath Xephyrbahnor, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Terran, Sylvan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 140 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Drifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He wears a deerstalker hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: Drifting wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Detective.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Disciplined, Justice. Flaws: Mundane. Bonds: Job, Family. Occupation: Detective

Voice: Laughs frequently while speaking

Attributes [hide]

Drifting On the Water, Male Tabaxi Sorcerer 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 140 gp. 1 Masterwork Light steel shield.


Social Check DCs

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