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NPC Generator

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Advanced [show]


Panana Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she usually wears her tan robe and has her bastard sword always slung over her shoulder. She keeps her white hair in a pixie cut. Her eyes are a pleasant blue.

Personality: Her tongue was cut out and she uses sign language. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to her current location. She has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. She hasn't told them the truth, but wants to settle down with them.

Motivation: She is currently in port desperately looking for someone to get her out; and she's attracted to the pc

Flaws: Disease, Mundane. Bonds: Has a crush, Immigrant, Slave. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Panana Loofollue, Female Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 110 pp.


Social Check DCs


Ida Wellington, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is dressed in a clean grey cloak covering her clean studded leather. Her small hat is riddled with cuts and holes. She wears a mask on her face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. A true patriot, Ida would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Gifted from a young age, Ida studied abroad. Ida was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ida decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was granted divine powers by her dying sister.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ida Wellington, Female Human Sorcerer 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 5 (-3)9 (-1) 14 (+2)9 (-1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is long and unkept. His eyes are brown and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. Fonkin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Fonkin was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Fonkin Folkor, Male Gnome Sorcerer 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)12 (+1) 15 (+2)14 (+2) 18 (+4)14 (+2)
Skills History +4, Stealth +3
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 5000 cp. Blue quartz (12 gp). 1 Alchemist’s fire.


Social Check DCs


Aura In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has wavy lavender fur. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She plays an instrument quite well.

History: Born to a pair of adventurers, Aura grew up listening to her mother's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Poor, Attractive, Adventurer. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aura In Woods, Female Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 100 gp. Aquamarine (400 gp). Azurite (12 gp). Chrysoprase (20 gp).


Social Check DCs


Fulbar Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries warhammers. His golden hair is knotted and matted. He has gleaming, smiling green eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.

History: Fulbar was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fulbar took refuge in the large cave and found the beat up warhammer and armor he uses now. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: Money/treasure; and to end his boredom

Ideals: Fighting. Flaws: Mundane, Insomniac. Bonds: Job, Nature, Rich. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Fulbar Thorngage, Male Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 4000 cp.


Social Check DCs


Gerbo Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long brown hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He doesn't get along with people that don't share his tastes; and seeks redemption

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Slave Trader

Voice: Low range voice

Attributes [hide]

Gerbo Fiddlefen, Male Gnome Sorcerer 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Dayereth Floshem, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears a custom-built plate barding that's adorned with tan lining and desert motifs. His long brown hair reaches down to his waist. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Slave Trader, who enjoyed hunting, Dayereth was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants a kiss; and to settle down with his crush

Bonds: Guardian, Has a crush, Adventurer, Nature, In love. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Dayereth Floshem, Male Elf Sorcerer 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 6 (-2)14 (+2) 14 (+2)8 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp. White pearl (140 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Sindri Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He is physically well-built. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are gray.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a necromancer, Sindri was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Enemies, Criminal record, Mentor, Job. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sindri Garrick, Male Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)9 (-1) 16 (+3)9 (-1)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Megren Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged woman tends to wear a green poncho over her likewise colored trousers and shirt and is in decent physical shape. Her brass crest has been sun bleached extensively. Her face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Megren isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born a particularly ugly child, much to the horror of her parents. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Megren Chumbyxirinnish, Female Dragonborn Sorcerer 2
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 270 gp.


Social Check DCs

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