Nuraval Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy brown suit. His blonde hair is thinning but still full. He has a dull look in his brown eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 12th year, his parents were killed by a dire rats raid, leaving Nuraval alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to open a new tavern; and he has a crush on the local painter
Flaws: Mundane. Bonds: Attractive, Has a crush, Poor, Enemies, Job. Occupation: Baker
Voice: French accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Banded mail.
Mary Alfonso, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She has a large violet mantle and cape that has been intricately interwoven into her brown robe. With bright brown hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Mary wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: The child of a Server, who enjoyed hunting, Mary was taken on many hunting expeditions. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Healer responsibilities is difficult; and she has money and likes to spend it
Ideals: Disciplined. Flaws: Addict. Bonds: Rich, Nature, Job. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Doudra Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a faded coat and loose pants complete with wide-brimmed hat. Her long white crest is drawn into a two foot long braid. She has several tiny topaz earrings on each ear.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is obsessed with finding treasure.
History: Her mother raised her in a mountain cabin. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 pp.
Quick Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears dark leathers with embroidery. Her red fur, when down, is lengthy. Her face is scarred and worn.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her mother raised her in a mountain cabin. She was taken from her home at a very young age. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Slave, Nature. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp.
Oppah Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. She is an epitome of beauty. She sports red long hair. She has gleaming, smiling gray eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Sold as a small child to a necromancer, Oppah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1600 sp.
Siffress Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'3". She tends to wear a large tan jacket, and her gloved hand is found clutching a nunchaku. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Siffress is depressed about a lot of things. She tends to be a nihilist. She is skeptical of what others tell her and is slow to trust.
History: Born in the north to a Navigator, Siffress learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. She then took over the family business and is one of the better Navigator for hire.
Motivation: A strong sense of loyalty to Gnomish people; and balancing her hectic life and new navigator responsibilities is difficult
Ideals: Persistence. Flaws: Insane, Depressed, Shy, Racist. Bonds: Job. Occupation: Navigator
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Trey Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is slicked back into a classic pompadour. His hazel unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Trey was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 pp. Star rose quartz (40 gp). 1 Banded mail.
Fragrant Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 4'7" and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her right hand appears badly burned and disfigured. Her red fur is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is overprotective of those who hire her services. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Sold as a small child to a slaver, Fragrant was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken as a slave by a traveling circus and forced to perform She used her abilities to travel the world and help people.
Motivation: To clean up the streets; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist. Bonds: Attractive, Guardian, Mentor, Slave. Occupation: Tailor
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 330 gp. Gold and topaz bottle stopper cork (600 gp). 1 Masterwork Common Melee.
Grai Copeland, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears white painted combat armor at almost all times. She has moderate length chestnut hair. Her eyes, though not visible through her cowl, are amber.
Personality: Grai is depressed about a lot of things. She tends to be a nihilist. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Grai was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and she feels kind of lost in life
Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Attractive. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp. Blue quartz (8 gp).
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