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NPC Generator

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Advanced [show]


Decarabia Lithe, Female Tiefling [Permalink]

Personal [hide]

Description: She is renowned for her bright green dresses and hats, and carries maces. Her purple hair is slicked back into a classic pompadour. She has a tattooed face.

Personality: She speaks before she thinks and is too direct. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was granted arcane powers by her dying brother.

Motivation: She wants to get laid; and wants a kiss

Ideals: Fighting, Gifted. Flaws: Impulsive, Mundane. Bonds: Religious, Has a crush. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Decarabia Lithe, Female Tiefling Sorcerer 2
Medium (5'11") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 160 gp.


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright brown suits and hats. He has white hair. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted arcane powers by his dying brother.

Motivation: Half-Elven compassion; and money/treasure

Ideals: Joker, Gifted. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)10 (+0) 8 (-1)12 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 sp. Iolite (20 gp). 1 Masterwork Musical instrument.


Social Check DCs


Mehen Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a black coat. His crest is silver and very short. His ears are large.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of northern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mehen took refuge in the large cave and found the beat up mace and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and revenge

Ideals: Optimist. Flaws: Ugly, Forgetful. Bonds: Immigrant, Nature. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Mehen Wystongjiir, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)6 (-2) 17 (+3)13 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 gp. Peridot (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Thomas Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears just a brown suit. His hair is short and brown. His eyes are likewise violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Architect.

Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Job, Criminal record. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Thomas Wordsworth, Male Human Sorcerer 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)15 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 6000 cp. Lapis lazuli (6 gp).


Social Check DCs


Tomph Gresham, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears a black shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them, she is not a threatening figure. Her hair is short and white. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her job bores her to no end. She has decided to make it more interesting.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tomph grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tomph. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To get a good night's sleep; and money/treasure

Flaws: Insomniac. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Beggar

Voice: German accent

Attributes [hide]

Tomph Gresham, Female Half-Orc Sorcerer 3
Medium (4'11") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Zircon (50 gp). Chrysoberyl (130 gp).


Social Check DCs


Aasathra Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing colorful clothing, dressed as a Seamstress. Her green crest is knotted and matted. Her eyes are gold and catlike.

Personality: Stoic and calm, she prefers to meditate than take action. She would rather hide behind her crafts than deal with other people.

History: She was born into a rich family. When Aasathra reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Athletic, Disciplined, Artistic. Flaws: Shy. Bonds: Rich, Military. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Aasathra Sumnarghthrysh, Female Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)9 (-1) 7 (-2)10 (+0)
Skills Animal Handling +0, Religion +1
Senses Passive Perception 8
Languages
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: A roughly beaten golden orb (70 gp).


Social Check DCs


Caramip Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'5". She wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her white hair is still thick. She wears large thick round spectacles.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also has developed a complete distrust of the Stylist profession.

History: Caramip was born with her father's beautiful face. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Bellfounder.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Logical. Flaws: Cynical. Bonds: Job, Attractive. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Caramip Ironhide, Female Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aline Axton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses well, typically a more casual-formal manner. She has dyed her greying auburn hair a little too much giving a sharp auburn color. This hazel eyed easterner is not easily forgotten.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She receives visions of the future at random moments

History: Born to a pair of adventurers, Aline grew up listening to her father's many stories. Aline was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Aline decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Aline Axton, Female Human Sorcerer 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)14 (+2) 11 (+0)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp. Amber (50 gp).


Social Check DCs


Ethereal Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a colorful flower in her brown fur. Her fierce amber eyes like to dwell on things.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved from fad to fad and when she turned 15 she discovered dancing. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To prove her worth to the world.

Ideals: Fighting, Gifted, Artistic. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Ethereal Timber, Female Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Druidic, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 2000 cp. Smoky quartz (50 gp). 1 Banded mail.


Social Check DCs

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