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NPC Generator

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Advanced [show]


Amnon Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length red hair. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Bounty Hunter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Athletic. Flaws: Sensitive. Bonds: Attractive, Adventurer, Poor. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Amnon Sympathy, Male Tiefling Sorcerer 1
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


John Crawford, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy brown beard and wild brown hair. His hazel eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Impeccable, Gifted, Fighting. Bonds: Adventurer, Slave. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

John Crawford, Male Human Sorcerer 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)18 (+4) 9 (-1)14 (+2)
Skills Insight +1, Nature +6
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Ignan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Marastyr Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a well pressed and immaculate suit (or dress). She has a very tight haircut. Her green eyes dart from person to person to random spaces in the air.

Personality: She has always had a great fascination with Dwarven culture. Her job bores her to no end. She has decided to make it more interesting.

History: Her parents moved while she was still in utero so she is the first generation to be born here. As a young adult she joined a group advocating for an improvement in Dwarven conditions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Dwarven compassion.

Flaws: Racist. Bonds: Attractive, Adventurer, Criminal record, Immigrant. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Marastyr Ungart, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 18 (+4)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Lidda Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman typically wears white cloth garments or leather armor. Her silver hair is smooth and relatively long. She has a tattooed face.

Personality: Prone to second guessing herself, she comes off as nervous. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: The child of western immigrants she idolized her father. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is not mentally stable, and does not behave rationally; and she's in love

Flaws: Shy, Insane. Bonds: Has a crush, Immigrant, Job. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Lidda Reedfellow, Female Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Savaran Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of rapiers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She keeps her long red crest kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Savaran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove her worth to the world; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting, Opinionated. Flaws: Impulsive. Bonds: Slave. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Savaran Orexijandilin, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 gp.


Social Check DCs


John Hailey, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered shortbow and tarnished falchion as well. He wears his silver hair up in a very large beehive style do. His eyes are a pleasant gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He was born in a small plains village. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. John's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Fighting, Justice. Flaws: Antagonistic, Mundane. Bonds: Nature, Family. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Hailey, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)13 (+1) 9 (-1)9 (-1)
Skills Arcana +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 2000 cp. 1 Masterwork manacles.


Social Check DCs


Two Llamas Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his flail ready. His fur is red and very short. His thin eyebrows rest above his beady blue eyes.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Two Llamas was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Fighting. Flaws: Ugly, Racist, Mundane. Bonds: Military. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Two Llamas Of Ebony, Male Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 250 gp. 1 Half-Plate.


Social Check DCs


Anne Denholm, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a lot of dark rich colors, with gold accents. Her chestnut hair is styled in orderly dreadlocks. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her tongue was cut out and she uses sign language. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Anne was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.

Motivation: She feels kind of lost in life; and she doesn't get along with people that don't share her tastes

Ideals: Philantrophist. Flaws: Addict, Disease. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Anne Denholm, Female Human Sorcerer 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1000 cp.


Social Check DCs


Ahinar Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her long brown hair kept up in a rat tail. She wears a mask on her face.

Personality: Prone to second guessing herself, she comes off as nervous. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She made a point of taking high paying jobs and getting most of it up front. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs; and a need for knowledge about a nearby landmark

Flaws: Shy, Disease. Bonds: Rich, Adventurer, Attractive. Occupation: Priest

Voice: French accent

Attributes [hide]

Ahinar Accord, Female Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)14 (+2) 12 (+1)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 60 gp. Jade (150 gp).


Social Check DCs

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