Namfoodle Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'3" and typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. He has shaved his head bald. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.
History: Namfoodle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Carpenter and found it very stressful. He became a Carpenter soon after.
Motivation: He'd like to take his coworkers down a peg; and to find somewhere to settle down
Flaws: Mundane. Bonds: Guardian, Military, Poor, Job. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
Oloric Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. His green eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. He also hits on women, regardless of circumstances.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and he wants to get laid
Bonds: Rich, Religious, Has a crush, Family. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 390 gp.
Ridaro Berevan, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is portly but not overly obese. Her hair is white, silky, and of moderate length. Her violet eyes are slightly larger than normal.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is able to make almost anything out of random pieces of junk.
History: Ridaro was born with her father's beautiful face. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: Doesn't want to be a Adventurer and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Sensitive, PTSD. Bonds: Attractive, Religious, Family. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 4 (-3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 380 gp.
Rael Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Rael has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it; and retire the richest man in the south
Ideals: Athletic, Entrepeneur. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp.
Eberdeb Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His white hair is greasy and uncared for. His thin eyebrows rest above his beady brown eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Eberdeb and his spouse have recently divorced.
Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Paggen Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and catlike.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Paggen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Paggen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Paggen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He loathes his own lifestyle; and seeks redemption
Ideals: Artistic, Persistence. Flaws: Depressed. Bonds: Criminal record, Poor. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 120 gp.
Arara Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. She has done her best to style her brown hair to look like a famous performer. She wears crescent spectacles with a black brim.
Personality: She hates Elves with a passion. As such she is filled with self loathing. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Arara was raised in a hard working conservative environment. She found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She's also a talented Tanner, but doesn't like to broadcast it.
Motivation: She has comitted a past crime that haunts her to this day; and a need for knowledge about a nearby landmark
Flaws: Racist, Forgetful. Bonds: Job, Adventurer, Criminal record. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 2100 sp.
Dee Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her long white hair kept up in a rat tail. Her amber eyes are passionate and lively.
Personality: She is a hateful person. She taunts others and blames them for her problems. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She got into the Miller business at a young age. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Miller for the past few years.
Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and she is a bit of a kleptomaniac
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Enemies, Job, Criminal record. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Eloise Clapham, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of kukris on her belt, each one with a topaz on the hilt. Her auburn hair is smooth and relatively long. She is baby faced.
Personality: Prone to second guessing herself, she comes off as nervous. Eloise enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Nothing but the best is good enough for her; and many illithids want her driven away
Ideals: Fighting, Impeccable. Flaws: Shy, Hedonist. Bonds: Criminal record, Enemies. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!