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NPC Generator

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Advanced [show]


Marigold Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple white robe with black stripes complete with hood. Her long chestnut hair is drawn into a two foot long braid. She wears a mask on her face.

Personality: Cocky and sure of herself, she believes she is the best Hunter born in the past three hundred years. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Marigold was raised in a hard working conservative environment. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has taken up work as a Hunter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Expand her business.

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Job, Debt. Occupation: Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Marigold Reedfellow, Female Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 130 gp.


Social Check DCs


Damakos Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a black cloak and cross-gartered yellow stockings. His blue hair, when down, is lengthy. He has silver eyes and a black hat with a yellow feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the east to a Fisher, Damakos learned a great deal about his mother's area of expertise. His childhood dream was to be a Actor, but he was a colossal failure. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Damakos fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Justice, Fighting. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Damakos Dodge, Male Tiefling Sorcerer 2
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 4 (-3)14 (+2)
Skills Acrobatics +4, History +3
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 70 gp.


Social Check DCs


Antinua Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is lengthy and is close to two feet long. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people she will do her best to conceal her emotions and appear jolly.

History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Antinua was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Antinua's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and she's repulsed by the pc

Flaws: Ugly, Antagonistic, Shy. Bonds: Slave, Rich. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Antinua Ariessus, Female Elf Sorcerer 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 9 (-1)11 (+0)
Skills Deception +2, History +5
Senses Passive Perception 9
Languages Common, Elven, Celestial, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nordak Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.

Personality: Nordak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic, Gifted. Bonds: Attractive, Religious. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Nordak Broodfist, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Religion +5, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Aquan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 500 sp. 2 Alchemist’s fire.


Social Check DCs


Mishann Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears rags and sports a simple walking cane. Her whole body is exceptionally muscular. She wears a colorful flower in her silver crest. Her red eyes have a joyful gleam in them most of the time.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Born in the south to a Shepherd, Mishann learned a great deal about her mother's area of expertise. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She tends to her Shepherd job now, and dutifully fulfills any obligations she has.

Motivation: Nothing but the best is good enough for her; and sabotage a competitor

Ideals: Impeccable. Flaws: Racist. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mishann Ebynichtomonis, Female Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 11 (+0)11 (+0) 15 (+2)16 (+3)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Uraim Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is physically well-built. He has done his best to style his chestnut hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also hits on women, regardless of circumstances.

History: He was born in the south. His childhood dream was to be a Knight, but he was a colossal failure. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: A rival would like him out of the picture; and seeks redemption

Flaws: Insane. Bonds: Has a crush, Immigrant, Job, Criminal record. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Uraim Rubyeye, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)9 (-1) 13 (+1)8 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Frug Turen, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'5" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Merchant business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He has drifted from career to career and currently works as a Merchant.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Insomniac, Terse. Bonds: Rich, Job. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Frug Turen, Male Gnome Sorcerer 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)11 (+0) 9 (-1)15 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 160 gp.


Social Check DCs


Hupe Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor, and he perpetually has his club ready. His silver hair is heavily combed to the right. He has a dull look in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Hupe was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hupe decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hupe was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Criminal record, Enemies, Adventurer. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Hupe Bigheart, Male Halfling Sorcerer 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)18 (+4) 9 (-1)9 (-1)
Skills Arcana +6, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Sylvan, Druidic, Infernal
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 300 gp. Moss agate (11 gp). Fiery yellow corundum (500 gp). Rose (50 gp).


Social Check DCs


Horza Pinkerton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white shirt with thin yellow vertical stripes and tan pants. He wears a colorful flower in his black hair. He has a tattooed face.

Personality: Eccentric and domineering, Horza will drive conversation. He believes the world needs to unite to get rid of giants once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: A deep hatred of giants.

Ideals: Extrovert. Bonds: Attractive, Enemies, Poor, Family. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Horza Pinkerton, Male Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)6 (-2) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp.


Social Check DCs

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