Mara Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. Her hair, while still mostly brown, has prominent grey streaks. She has several tiny topaz earrings on each ear.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born on a small isolated farm. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mara. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Terse, Fearful. Bonds: Rich, Nature, Criminal record. Occupation: Butcher
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1400 sp.
Salanop Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She wears her hair in dreadlocks. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Performer, Salanop learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 10 years.
Motivation: Wants to open a new tavern.
Ideals: Professionalism, Logical. Flaws: Addict. Bonds: Attractive, Job. Occupation: Performer
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 19 (+4) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Isabella Ainsworth, Female Human [Permalink]
Personal [hide]
Description: This woman wears a brown collared shirt and grey skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt, and sports empty pouches on her belt. She keeps her long chestnut hair kept up in a rat tail. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: From birth she was tutored by a cruel and relentless mentor. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and retire the richest woman in the west
Ideals: Joker, Entrepeneur. Bonds: Attractive, Mentor, Adventurer. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 360 gp.
Damakos Anger, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His white hair has been sun bleached extensively. He has a dull look in his gold eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he has money and likes to spend it
Flaws: Emotional, Lazy, Ugly. Bonds: Rich, Adventurer. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1500 sp.
Gerbo Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt, and is pretty ugly. His hair, while still mostly golden, has prominent grey streaks. He has brown eyes and a tan hat with a white feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Gerbo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Gerbo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerbo's mother didn't care for him much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerbo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Unemployed
Voice: Scottish accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
Jelenneth Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman dresses like a well dressed Priest does and is in decent physical shape. Her white hair is long and unkept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not trust anyone and sleeps with one eye open.
History: Born in the west her family was never financially stable. A gifted student she started as a Farmer, but she got bored and became a Priest. She has worked as a Priest like her father before her.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Priest
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Tourmaline (150 gp).
Merihim Lust, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black broad hat and black clothes. He wears a broad hat to hide his balding. His half smiles and black eyes are beguiling and draw you in.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast forest. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Athletic, Philantrophist. Bonds: Attractive, Adventurer, Nature. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp.
Bathin Grace, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. His blue hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: Aggressive, abrasive, and angry, Bathin embodies much of what other species detest in the Tieflings. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and balancing his hectic life and new soapmaker responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job. Occupation: Soapmaker
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Druidic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Buckler.
Tagga Appleton, Female Half-Orc [Permalink]
Personal [hide]
Description: 4'9" and lanky with angular features, she is an attractive figure. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her long black hair is drawn into a two foot long braid. She wears a mask on her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in a small village she learned the ways of the warrior from her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Tagga and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated, Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
