Bardryn Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her skin is fair and her fingers are delicate and long. Her hair is silver, silky, and of moderate length. Her face is covered beneath a completely black helmet.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Sellsword hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to have a good time and be beloved; and marry her sister to traveling adventurers
Ideals: Optimist. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 pp.
Olunt Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has brown eyes.
Personality: Olunt hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a font of random trivia from the lore and stories he has discovered
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. Now he works as a dancing tutor during his time off.
Motivation: He has money and likes to spend it.
Ideals: Artistic, Logical. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp.
Gormogord Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a fine chain shirt which he covers with red colored cloaks and clothing. His blonde hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.
History: Gormogord lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Flaws: Mundane, Shy. Bonds: Poor, Attractive, Family. Occupation: Healer
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Abyssal, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 pp.
Vassago Haste, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green broad hat and green clothes. His hair is silver and curly. He wears an eyepatch.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his sister before him, after school he went straight into learning to become a Baker. He became a Baker soon after.
Motivation: He loathes his own lifestyle; and he is greedy
Flaws: Ugly, Shy, Depressed. Bonds: In love, Rich, Job. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp.
Ûggû Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a golden handlebar mustache and slicked back golden hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Bonds: Poor, Has a crush, Adventurer, Mentor. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Goblin, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp. Tourmaline (100 gp).
Marigold Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses in collared shirts and wears a proper scarf over her head. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Sold as a small child to a slaver, Marigold was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Marigold was born on a far northern island where she grew up under the tutelage of her father, an expert Healer. She left for the north, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs; and a strong sense of loyalty to half-orc people
Ideals: Logical. Flaws: Racist. Bonds: Mentor, Immigrant. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp.
Naal Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.
History: Naal was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: In love, Poor, Adventurer. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp. Gold dragon comb with red garnet eye (300 gp).
Cask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a cross on it. His yellow fur is lengthy. His hazel eyes are passionate and lively.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.
History: He got into the Engraver business at a young age. Cask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Job, Adventurer. Occupation: Engraver
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Hadwisa Clare, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a grey tunic with yellow highlights, and long green pants that bunch up around her shoes. Her hair, while still mostly red, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: Hadwisa is depressed about a lot of things. She tends to be a nihilist. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Detective, her mother struggled to pay the bills. Her childhood dream was to be a Detective, but she was a colossal failure. Days after completing her studies, news broke out that her hometown was attacked by brigands. Hadwisa was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: She seems to be bored by most things; and to be a detective again
Flaws: Depressed, Mundane. Bonds: Enemies, Poor, Job. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
