Modean Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. His red hair is braided into rings. His eyes are a pleasant red.
Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the east. Modean was born on a far eastern island where he grew up under the tutelage of his mother, an expert Dilettante. He became a Dilettante soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Disciplined. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Celestial, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Wobbles Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a tan coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He has a hunchback. His hair is cut close to his head. His brown eyes peer out from beneath his wide-brimmed tan hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wobbles took refuge in the old dungeon and found the beat up lance and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To settle down with his crush; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Lazy, Antagonistic. Bonds: Nature. Occupation: Engraver
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Aquan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Coral (160 gp).
Cimer Verity, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is wearing a tight black one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling white eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Assassin business at a young age. After coming to the age of reason, Cimer took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Revenge; and he is unsatisfied with his job
Ideals: Optimist, Gifted, Persistence. Bonds: Job, Enemies. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Chain shirt.
Pígug Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. He wears his silver hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He has never given up on his music dream.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 7 (-2) | 8 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2 Holy water.
Skirt Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red fur, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the west. While studying, he fell in love. They married and had a son. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker, Opinionated. Bonds: Immigrant, In love, Religious. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 360 gp. 1 Chain shirt.
Arjhan Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a tight fitting green shirt and pants. His blue crest is braided into rings. His gold eyes lackadaisically let the world flow into them.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Bricklayer.
Motivation: A deep hatred of orcs; and further expansion of business
Ideals: Passionate. Bonds: Religious, Rich, Job, Enemies. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp. 3 Thunderstones.
Vadania Siannodel, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on her left hand. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also has developed a complete distrust of the Tanner profession.
History: Vadania was born in the east. At a young age she loved to build and create. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shipwright work with an outfit from a few towns over. Shipwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Shipwright job and began her own company from there.
Motivation: Further expansion of business; and expand her business
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, In love, Job. Occupation: Shipwright
Voice: Strong lisp
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 60 gp. Red spinel (120 gp).
Rangrim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. His hair is black and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a very good compulsive liar and kleptomaniac.
History: He got into the Bellfounder business at a young age. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 14 years.
Motivation: Someone believes him a fraud; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Attractive, Enemies, Criminal record, Job, Rich. Occupation: Bellfounder
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 3100 sp. Deep green spinel (130 gp). Carnelian (50 gp). Golden yellow topaz (600 gp).
Anne Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is always cut to a buzz. She has a dull look in her amber eyes.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Anne was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
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