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NPC Generator

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Advanced [show]


Nyx Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her golden hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She feeds upon the attention of others.

History: Nyx was born with her father's beautiful face. She was an athlete and attended two major summer competitions. She never won. She used her abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Attractive. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Nyx Pilwicken, Female Gnome Sorcerer 1
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: White pearl (40 gp).


Social Check DCs


Aramil Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Merchant. He wears a Stetson hat to cover his moderate length red hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Elven culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy

Ideals: Persistence. Flaws: Racist. Bonds: Religious, Rich, Criminal record. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Aramil Goltorah, Male Elf Sorcerer 1
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 400 sp.


Social Check DCs


Naamah Dodge, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a green coat over a pastel low-cut shirt, and a broad hat upon her head. She wears a broad hat to hide her balding. Her skin is flawless and her red eyes scan people very quickly.

Personality: She is happy with her job as a Spy. She turns her eye from what people do, preferring to live and let live. Her job bores her to no end. She has decided to make it more interesting.

History: Naamah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Naamah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She's looking for her big break; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Bonds: Attractive, Job, Adventurer, Criminal record, Poor. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Naamah Dodge, Female Tiefling Sorcerer 2
Medium (4'11") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 80 gp.


Social Check DCs


Kabbarg Wharton, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears white leather gloves, a white jacket, and tight pants. Her moppish auburn hair is in a traditional bowl cut. Her ears are large.

Personality: Cocky and sure of herself, she believes she is the best Slave Trader born in the past three hundred years. She does not trust anyone and sleeps with one eye open.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Like her mother and her sister before her, after school she went straight into learning to become a Slave Trader. She tends to her Slave Trader job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and someone believes her a fraud

Flaws: Ugly, Insomniac. Bonds: Job, Religious, Enemies. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Kabbarg Wharton, Female Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)11 (+0) 16 (+3)4 (-3)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 gp.


Social Check DCs


Kûga Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely black suit with brown socks and a vest with buckled shoes. He has styled his red hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a white middle class family as the only child. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Athletic, Optimist, Gifted. Flaws: Insomniac, Mundane. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Kûga Northcott, Male Half-Orc Sorcerer 2
Medium (6'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)5 (-3) 7 (-2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Horza Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His blonde hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: Born in the west his family was never financially stable. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Insane, Antagonistic, Fearful. Bonds: Poor. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Horza Marston, Male Half-Orc Sorcerer 3
Medium (5'8") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 14 (+2)7 (-2)
Skills Intimidation +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Just what you see.


Social Check DCs


Senteq Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear tan pants and tee shirts. His auburn hair is singed and shortened. His eyes are violet and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Baker

Voice: Soft and mumbly

Attributes [hide]

Senteq Pilwicken, Male Gnome Sorcerer 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. White pearl (40 gp). Fire opal (500 gp). Black star sapphire (500 gp). Coral (40 gp).


Social Check DCs


Zepar Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries shortspears. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born in the north to a Cartwright, Zepar learned a great deal about his father's area of expertise. He worked as a nervous Cartwright and found it very stressful. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Fighting, Joker. Bonds: Enemies, Job. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Zepar Cacophony, Male Tiefling Sorcerer 2
Medium (5'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 gp. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Law, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a brown suit. His long white hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up halberd and armor he uses now. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Nature, Job. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Theodoric Law, Male Human Sorcerer 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)11 (+0) 17 (+3)11 (+0)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 800 sp. Moonstone (30 gp).


Social Check DCs

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