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NPC Generator

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Advanced [show]


Erias Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and usually wears his grey robe and has his rapier always slung over his shoulder. He sports a flattop hair cut. His fierce green eyes like to dwell on things.

Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Erias was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Erias Ironfist, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)16 (+3) 14 (+2)4 (-3)
Skills Deception -1, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Aquan, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 5000 cp. Cloth of gold vestments (100 gp).


Social Check DCs


Vezera Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head. She is muscular with a powerful set of arms. She wears a deerstalker hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Vezera abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Persistence, Joker. Flaws: Insomniac. Bonds: Religious, Adventurer. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Vezera Mohradyllion, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 14 (+2)11 (+0) 6 (-2)8 (-1)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 70 gp. Black velvet mask with numerous citrines (160 gp). 1 Breastplate.


Social Check DCs


Tyna Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a simple red robe with brown stripes complete with hood. She has done her best to style her brown hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She invites people to come help in her community garden.

History: Born in the north her family was never financially stable. A freak accident while working with her Architect mother left her crippled. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Flaws: Insane, Disease. Bonds: Poor. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Tyna Quickstep, Female Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Nature +0, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp. Aquamarine (400 gp).


Social Check DCs


Sarah Wilberforce, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a deerstalker hat to hide her balding. Her eyes are green.

Personality: Eccentric and domineering, Sarah will drive conversation. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sarah took refuge in the ruined castle and found the beat up trident and armor she uses now. She has achieved small success as a Shipwright.

Motivation: Seeks redemption; and she'd like to take her coworkers down a peg

Ideals: Extrovert. Bonds: Adventurer, Nature, Job, Criminal record. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Sarah Wilberforce, Female Human Sorcerer 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Persuasion +1, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Katherine Wallace, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. She has slicked back chestnut hair. She is baby faced.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a bit of a xeno-phobe, disliking non-Humans.

History: Katherine was raised in a hard working conservative environment. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to be a architect again

Ideals: Joker. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Katherine Wallace, Female Human Sorcerer 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 140 gp.


Social Check DCs


Amnon Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and black robe with the hood down. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. His blue hair is slicked back into a classic pompadour. His eyes are black.

Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Fighting, Optimist, Gifted. Bonds: Military, Mentor. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Amnon Caution, Male Tiefling Sorcerer 2
Medium (6'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 7 (-2)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Marbas Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He typically wears green cloth garments or leather armor. He has done his best to style his chestnut hair to look like a famous performer. His silver eyes dart from person to person to random spaces in the air.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sold as a small child to a slaver, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Marbas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marbas. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Enemies, Criminal record, Mentor. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Marbas Nowhere, Male Tiefling Sorcerer 2
Medium (5'10") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 9 (-1)8 (-1)
Skills Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 340 gp.


Social Check DCs


Dain Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Joker, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Dain Goldfinder, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)10 (+0) 16 (+3)7 (-2)
Skills Nature +2, Stealth +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1 Half-Plate.


Social Check DCs


Mreksh Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Baker. His silver crest is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Bowyer, who enjoyed hunting, Mreksh was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered music. He now spends his time doing works of charity.

Motivation: To be a Bowyer again; and further expansion of business

Ideals: Philantrophist, Artistic. Flaws: Impulsive. Bonds: Immigrant, Nature, Job. Occupation: Baker

Voice: High pitched, excited

Attributes [hide]

Mreksh Phrahdrandon, Male Dragonborn Sorcerer 3
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 cp. Pink pearl (110 gp). Black pearl (400 gp). Freshwater pearl (4 gp). 1 Masterwork Common Melee.


Social Check DCs

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