Tree Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman likes to wear pastel tank tops with green skirt. She is muscular with a powerful set of arms. Her fur is gray, silky, and of moderate length. She tend to wears goggles to shield her eyes.
Personality: She will rave to anyone who will listen. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: The child of southern immigrants she idolized her mother. She has had some formal painting training, and achieved minor success. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 7 (-2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Heskan Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His crest is brass and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful slaver made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Mentor, Rich. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp.
Anselm Stanton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not trust anyone and sleeps with one eye open.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp. 1 Everburning torch.
Philomena Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing colorful clothing, dressed as a Mayor. Her auburn hair is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Philomena wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Philomena took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She has drifted from career to career and currently works as a Mayor.
Motivation: She wants revenge against brigands; and revenge
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Dalaba Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with small hat. She has a moderate pudge and is not very fit. She has done her best to style her black hair to look like a famous performer. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She plays an instrument quite well.
History: Born in the north to a Mercenary, Dalaba learned a great deal about her father's area of expertise. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. She has drifted from career to career and currently works as a Mercenary.
Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult.
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Chem Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. His black hair is lengthy and is close to two feet long. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Miller. He is able to make almost anything out of random pieces of junk.
History: Chem lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Addict. Bonds: In love, Job, Family. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Terran
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Trey Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and golden. His green eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: When he was but 5 years old his parents immigrated from the west. Trey was born on a far western forest where he grew up under the tutelage of his mother, an expert Miner. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Optimist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Ignan, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Tiger eye turquoise (9 gp). 1 Masterwork Common Ranged Weapon.
Sybil Leighton, Female Human [Permalink]
Personal [hide]
Description: This woman wears a brown armored body suit, with a simple yellow line shooting up and back down, and sports empty pouches on her belt. She has no hair. Her eyes, though not visible through her cowl, are green.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Breastplate. 1 Masterwork studded leather. 1 Banded mail.
Burana Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear green clothing when she does not wear armor. Her crest is cut close to her head. Her eyes, though not visible through her cowl, are gold.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is lazy and tries to find solutions quickly.
History: She comes from a rich southern family. She struck it rich when she found rare goods in large quantities. She's also a talented Stableman, but doesn't like to broadcast it.
Motivation: Money/treasure.
Flaws: Selfish, Lazy. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp. 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
