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NPC Generator

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Advanced [show]


Pandjed Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears black painted combat armor at almost all times. His red crest is lengthy. His eyes, though not visible through his cowl, are red.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has worked as a Barkeep like his mother before him.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Job. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Pandjed Hashphronyxadyn, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 9 (-1)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Amber (50 gp).


Social Check DCs


Astar Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a green small hat and green clothes. He is muscular with a powerful set of arms. He wears his white hair down. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Slave Trader, Astar learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Persistence. Flaws: Insane. Bonds: Slave, Job. Occupation: Slave Trader

Voice: Sore throat, cough

Attributes [hide]

Astar Clandestine, Male Tiefling Sorcerer 1
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)10 (+0) 18 (+4)10 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 6000 cp.


Social Check DCs


Bimpnottin Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. Her whole body is exceptionally muscular. Her long black hair is drawn into a two foot long braid. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in a small desert village. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and human compassion

Ideals: Optimist, Joker. Flaws: Racist. Bonds: Immigrant, Nature. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Bimpnottin Scheppen, Female Gnome Sorcerer 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Arnold Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and likes to wear ponchos typically of a light violet in addition to tight pants. His brown hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.

History: Arnold hails from a village terrorized by giants. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He seems to be bored by most things; and his spouse's relatives view him with great suspicion

Flaws: Mundane. Bonds: Immigrant, Enemies, Military, Family. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Amakiir, Male Half-Elf Sorcerer 2
Medium (5'11") Half-Elf, Neutral Good (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: Chrysoprase (20 gp).


Social Check DCs


Gimble Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'5". He wears a blue vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his blue boots flare out at the collars. His brown hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 6 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Immigrant. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Gimble Lingenhall, Male Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)16 (+3) 10 (+0)14 (+2)
Skills Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Sylvan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 210 gp. Finely wrought small gold bracelet (10 gp). Brass mug with jade inlays (400 gp). 2 Alchemist’s fire.


Social Check DCs


Richard Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'9". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a longsword. He wears his black hair down. His eyes are hazel and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He now owns his own business.

Motivation: To protect his home; and wants to open a new tavern

Flaws: Antagonistic, Fearful. Bonds: Poor, Job, Guardian. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Richard Sherman, Male Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 150 gp.


Social Check DCs


Traki Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long golden hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Always inclined to offer people food he seems plenty friendly. He uses divination through singing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Traki Coleman, Male Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 5 (-3)11 (+0)
Skills Deception +2, History +4
Senses Passive Perception 7
Languages Common, Elven, Undercommon, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 200 sp.


Social Check DCs


Zepar Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: This man has a large black mantle and cape that has been intricately interwoven into his red robe, and sports empty pouches on his belt. He wears a small hat to cover his moderate length brown hair. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: Zepar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Zepar Ecstasy, Male Tiefling Sorcerer 1
Medium (6'9") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs


Sannl Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her shortbow. Her red hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Sannl took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Sannl Frostbeard, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp.


Social Check DCs

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