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NPC Generator

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Advanced [show]


Donaar Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. He wears his brass crest down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Donaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Assassin, Donaar learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Hedonist, PTSD. Bonds: Attractive, Job. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Donaar Hshhsstoroth, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thea Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She is physically well-built. She wears a feathered hat to cover her moderate length brown hair. Her eyes are green and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Thea was raised in a hard working conservative environment. She worked as a nervous Mayor and found it very stressful. Recently she has begun working with bootleggers and crooks.

Motivation: Balancing her hectic life and new Mayor responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Adventurer, Job, Criminal record. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Thea Strongbones, Female Halfling Sorcerer 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp.


Social Check DCs


Zook Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears tan leather gloves, a tan jacket, and tight pants, he is not a threatening figure. His chestnut hair is lengthy and is close to two feet long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zook took refuge in the old dungeon and found the beat up flail and armor he uses now. After a long history of fighting, Zook and his spouse have recently divorced.

Motivation: Many giants want him driven away; and expand his business

Flaws: Antagonistic. Bonds: Job, Rich, Nature, Enemies. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Zook Silverthread, Male Gnome Sorcerer 3
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. Sard (60 gp). Tiger eye turquoise (11 gp). Pink pearl (110 gp). 1 Breastplate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Maynild Mori, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fancy grey dress. Her silver hair is lengthy and is close to two feet long. She has gleaming, smiling green eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Maynild was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Maynild decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants a kiss; and she has comitted a past crime that haunts her to this day

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive, Criminal record, Has a crush. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Maynild Mori, Female Human Sorcerer 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)17 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 60 gp.


Social Check DCs


Hatae Aloro, Female Elf [Permalink]

Personal [hide]

Description: This woman is wearing colorful clothing, dressed as a Shepherd, and sports empty pouches on her belt. Her silver hair is greasy and uncared for. She has blue eyes and a blue hat with a red feather.

Personality: Always inclined to offer people food she seems plenty friendly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A powerful slaver made her what she is. Her mother was a mechanic, and taught her how to fix just about anything. She now owns her own business.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Job, Mentor, Religious. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Hatae Aloro, Female Elf Sorcerer 1
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp. 4 Thunderstones.


Social Check DCs


Erky Timbers, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. His hair is cut close to his head. He has gray eyes and a tan hat with a green feather.

Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. Erky was born on a far northern mountains where he grew up under the tutelage of his father, an expert Shoemaker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and to protect his home

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Guardian, Mentor. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Erky Timbers, Male Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 14 (+2)7 (-2)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Giant, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 500 sp.


Social Check DCs


Arumawann Dunben, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light blue in addition to tight pants. His hair is always cut to a buzz. His eyes are brown and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Arumawann lived on a farm with his father, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He feels kind of lost in life; and wants to raise his children well

Ideals: Optimist, Justice. Flaws: Depressed. Bonds: Immigrant, Family, Enemies. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arumawann Dunben, Male Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)6 (-2) 10 (+0)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 10
Languages Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp. Azurite (12 gp).


Social Check DCs


Valafar Revile, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he very much looks the part of a Cook. His brown hair is heavily combed to the left. He wears a mask on his face.

Personality: Valafar wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Impeccable. Bonds: Job, Rich. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Valafar Revile, Male Tiefling Sorcerer 2
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1100 sp. 1 Darkwood Shield.


Social Check DCs


Pog Offund, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His hair is short and chestnut. He has a dull look in his blue eyes.

Personality: Overbrimming with self-confidence, Pog isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Pog reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 6 years later his spouse died after the birth of his son. Heartbroken, Pog never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Optimist. Bonds: In love, Military. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Pog Offund, Male Gnome Sorcerer 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp. 1 Holy water.


Social Check DCs

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