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NPC Generator

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Advanced [show]


Silent Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a brown coat over a white low-cut shirt, and a wide-brimmed hat upon her head. Her black fur is knotted and matted. She has gleaming, smiling green eyes.

Personality: This woman loves music and to teach people music more than just about anything. She is afraid of women and trembles around them

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wants to raise her children well; and she is content

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Family. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Silent Fang, Female Tabaxi Sorcerer 2
Medium (4'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear brown tank tops with tan pants. His fur is yellow, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Windy was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Windy's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Windy and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.

Flaws: Insane, Terse, Antagonistic. Bonds: Attractive, Mentor. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Windy Timber, Male Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)8 (-1) 16 (+3)16 (+3)
Skills History +1, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 280 gp.


Social Check DCs


Lia Berevan, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her long golden hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not believe in violence as a means to an end. She is a dedicated Architect but believes her peers are too gung-ho.

History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Crown-heir, but she got bored and became a Architect. She then took over the family business and is one of the better Architect for hire.

Motivation: To be a Crown-heir again.

Ideals: Pacifist. Flaws: Insane. Bonds: Poor, Job, Military. Occupation: Architect

Voice: Raspy

Attributes [hide]

Lia Berevan, Female Elf Sorcerer 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 6 (-2)16 (+3)
Skills History +1, Investigation +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Joan Hadley, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, typically a more casual-formal manner. Her hair is long and brown with streaks of blonde, and is pulled back with small brown clips. Her fierce blue eyes like to dwell on things.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also has developed a complete distrust of the Ploughman profession.

History: The child of a Ploughman, who enjoyed hunting, Joan was taken on many hunting expeditions. A gifted student she started as a Ploughman, but she got bored and became a Crown-heir. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers; and regain custody of her son

Bonds: Attractive, Immigrant, Job, Nature, Family. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Joan Hadley, Female Human Sorcerer 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp.


Social Check DCs


Makaria Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She wears a wide-brimmed hat to cover her moderate length chestnut hair. Her silver eyes are passionate and lively.

Personality: This woman loves painting and to teach people painting more than just about anything. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Makaria was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. She left for the north, certain she would find work there.

Motivation: Wants to work out more often; and wants a kiss

Ideals: Artistic, Athletic. Bonds: Immigrant, Attractive. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Makaria Rescue, Female Tiefling Sorcerer 2
Medium (4'11") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)8 (-1) 7 (-2)12 (+1)
Skills Animal Handling +0, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 2 Antitoxin.


Social Check DCs


Armara Anger, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is well dressed, but even with her fine clothing she looks run-down. Her hair is black and curly. Her ears are large.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Armara took refuge in the large cave and found the beat up morningstar and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Armara Anger, Female Tiefling Sorcerer 1
Medium (6'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)15 (+2) 7 (-2)9 (-1)
Skills Arcana +4, Insight +0
Senses Passive Perception 8
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 2000 cp. 1 Average lock.


Social Check DCs


Lance Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. He keeps his long blonde hair kept up in a rat tail. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Blacksmith mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life.

Flaws: Depressed, Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Lance Wakefield, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)7 (-2) 17 (+3)12 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, grey shirt, and black tie. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.

History: Uraim was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He then took over the family business and is one of the better Dyer for hire.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Depressed, Insomniac. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Uraim Dankil, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)16 (+3) 10 (+0)13 (+1)
Skills Arcana +5
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 80 gp.


Social Check DCs


Dynamic Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her black fur is matted, messy, and big. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's since become an addict/alcoholic.

Motivation: She is currently in port desperately looking for someone to get her out; and she has money and likes to spend it

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Rich, Slave. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Dynamic Thunder, Female Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs

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