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NPC Generator

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Advanced [show]


Hethress Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear green pants and tee shirts. Her green crest, when down, is lengthy. Her eyes are likewise red. Her teeth are white and perfect.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Hethress was raised in a hard working conservative environment. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She became a Painter soon after.

Motivation: Further expansion of business; and she has a rivalry with the church that dominates her actions

Bonds: Attractive, Rich, Job, In love, Religious. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Hethress Shestendeliath, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 5 (-3)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 12
Languages
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Caramip Offund, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears an entirely blue suit with brown socks and a vest with buckled shoes. She has a penchant for wearing a ring with an oversized jet on her right hand. She has a long golden ponytail with little hanging trinkets. Her eyes are brown and she is always smoking a pipe.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is a logical person and will generally grow upset if things defy logic and science.

History: She got into the Banker business at a young age. Caramip abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has achieved small success as a Banker.

Motivation: Further expansion of business.

Ideals: Logical. Bonds: Rich, Enemies, Job, Adventurer. Occupation: Banker

Voice: Stutters

Attributes [hide]

Caramip Offund, Female Gnome Sorcerer 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp. Golden pearl (90 gp).


Social Check DCs


Rimmon Generous, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his rapier. He carries with him a set of rapiers on his belt, each one with a sapphire on the hilt. His purple hair is heavily combed to the right. His eyes, though not visible through his cowl, are black.

Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Poor. Occupation: Bellfounder

Voice: Old Prospector

Attributes [hide]

Rimmon Generous, Male Tiefling Sorcerer 3
Medium (6'10") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)10 (+0) 13 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Nalral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy grey suit. He keeps his long auburn hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Nalral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has never given up on his music dream.

Motivation: A rival would like him out of the picture.

Ideals: Artistic, Professionalism. Bonds: Attractive, Criminal record, Family. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Nalral Battlehammer, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)8 (-1) 9 (-1)9 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Quarion Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a yellow suit, tan shirt, and blue tie. His feathered hat is riddled with cuts and holes. This amber eyed southerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Quarion embodies much of what other species detest in the Half-Elves. Quarion is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Quarion lived on a farm with his father, near the main road leading to a nearby town. Through the years after Quarion was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Quarion's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and his religion dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Religious. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Quarion Holimion, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Eberdeb Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is unkempt and raggedy. His eyes are gray and catlike.

Personality: A skeptical and narcissistic man, Eberdeb's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of a Scribe, who enjoyed hunting, Eberdeb was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eberdeb took refuge in the large cave and found the beat up warhammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Eberdeb Murnig, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 10 (+0)7 (-2)
Skills Intimidation +0, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 150 gp.


Social Check DCs


Giselle Hadlee, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a cross on it. Her brown hair is matted, messy, and big. She has hazel eyes.

Personality: Overbrimming with self-confidence, Giselle isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is frequently practicing swordplay.

History: She was born a particularly ugly child, much to the horror of her parents. She was taken from her home at a very young age. She's since become an addict/alcoholic.

Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly, Addict, Impulsive. Bonds: Military, Slave. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Giselle Hadlee, Female Human Sorcerer 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 7 (-2)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 10 pp.


Social Check DCs


Ekk Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has silver hair. She has gleaming, smiling gray eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with a lost civilization.

History: She is a Slaad in disguise. She was taken from her home at a very young age. During her travels, Ekk and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ekk discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ekk fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She feels kind of lost in life; and she's looking for her big break

Flaws: Disease, Depressed. Bonds: Job, Adventurer, Slave. Occupation: Sculptor

Voice: Spits and sputters

Attributes [hide]

Ekk Mitchell, Female Half-Orc Sorcerer 2
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)12 (+1) 14 (+2)9 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 120 gp. Silver pearl (60 gp). Eye agate (10 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bernard Marston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey tunic with white highlights, and long green pants that bunch up around his shoes. His auburn hair is long and unkept. His face is scarred and worn.

Personality: He can speak with the recently deceased. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Bernard Marston, Male Human Sorcerer 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)7 (-2) 15 (+2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs

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