Megren Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she is wearing a perfectly clean shirt and pair of pants. Her crest is greying and her face has many wrinkles. Her gold eyes dart from person to person.
Personality: She acts crazy and hedonistic. She is a great chef.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She struck the Animal Trainer job and began her own company from there.
Motivation: Revenge; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Religious, Job, Enemies. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Brass mug with jade inlays (300 gp). 1 Masterwork Common Ranged Weapon.
Great In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern woman dresses well, typically a more casual-formal manner. She keeps her black fur in a pixie cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. As long as the job gets done she does not care how it got done.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to find somewhere to settle down
Ideals: Athletic, Professionalism. Flaws: Addict, Mundane. Bonds: Attractive. Occupation: Laborer
Voice: Indian accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 10 (+0) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Deep green spinel (160 gp).
Gormogord Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red costume with the symbols of luck on his torso. His auburn hair is slicked back into a classic pompadour. His eyes are hazel and catlike.
Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is an amazing painter.
History: Gormogord was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Job, Attractive, Family, Criminal record. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 13 (+1) | 15 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Astaro Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears tight fitting clothing which further accentuates her frame. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Astaro lived on a farm with her father, near the main road leading to a nearby town. A freak accident while working with her Bookbinder father left her crippled. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She's looking for her big break; and find a way to reverse the transformation of her brother
Flaws: Disease, Secretive. Bonds: Attractive, Family, Adventurer. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Randal Clive, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and blue handkerchief worn on his right side. His deerstalker hat is riddled with cuts and holes. His gray eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: A deep hatred of dire rats; and someone believes him a fraud
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Enemies. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 9 (-1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 sp. Zircon (70 gp).
Elysande Yardley, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears brown painted combat armor at almost all times. Her long chestnut hair reaches down to her waist. Her ears are large.
Personality: She has always had a great fascination with Halfling culture. She is an amazing painter.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her psionic abilities were realized during a raid on her village. She left for the north, certain she would find work there.
Motivation: A strong sense of loyalty to Halfling people; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Engraver
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Murook Sherwood, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears baggy black pantaloons and a green scarf, and is pretty ugly. Her golden hair has been sun bleached extensively. She has a tattooed face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved from fad to fad and when she turned 15 she discovered dancing. She moves from town to town, unable to find a place to settle.
Motivation: She is content.
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 330 gp. Aquamarine (200 gp). Peridot (40 gp). 1 Hourglass.
Vistra Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears many layers of old clothing at all times. She has moderate length chestnut hair. Her fierce amber eyes like to dwell on things.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to her, and she is able to talk to them.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Vistra took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She was granted psionic powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down
Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Soapmaker
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 200 gp. Tourmaline (70 gp). Freshwater pearl (16 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp). 1 Masterwork Artisan’s tools.
Oren Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His silver hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: Oren is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Oren was born on a far northern forest where he grew up under the tutelage of his mother, an expert Fortune-teller. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Rich. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 5 (-3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 250 gp.
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Their contribution stands as a beacon of hope for all adventurers!
