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NPC Generator

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Advanced [show]


Two Llamas On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is dressed in an above average manner. She keeps her cinnamon fur in a pixie cut. Her half smiles and yellow eyes are beguiling and draw you in.

Personality: A deeply religious woman she believes everything happens for a reason. She misses her home and complains about the freezing weather, even in summer.

History: Sold as a small child to a necromancer, Two Llamas was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister

Bonds: Attractive, Religious, Immigrant, Mentor, Family. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Two Llamas On the Water, Female Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 290 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Millicent Clapham, Female Human [Permalink]

Personal [hide]

Description: Standing 5'3", this woman is well dressed, but even with her fine clothing she looks run-down. She sports a flattop hair cut. Her amber eyes dart from person to person.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture; and obtaining odd cultural tiefling artifacts is her passion

Flaws: Sensitive, Impulsive. Bonds: Rich, Criminal record, Adventurer. Occupation: Performer

Voice: Posh accent

Attributes [hide]

Millicent Clapham, Female Human Sorcerer 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)12 (+1) 8 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 50 pp.


Social Check DCs


Ribbles Offund, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a pastel coat with grey slacks, and he perpetually has his glaive ready. His small hat is riddled with cuts and holes. His thin eyebrows rest above his beady green eyes.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the west. After coming to the age of reason, Ribbles took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Barrister soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Ribbles Offund, Male Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 10 (+0)18 (+4)
Skills Deception +6, History +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 70 pp.


Social Check DCs


Art Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He keeps his beige fur in a flapper bob. He has gleaming, smiling copper eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: To clean up the streets; and his religion dominates his actions

Flaws: Depressed. Bonds: Attractive, Religious, Nature, Job, Guardian. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Art Mirror, Male Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp.


Social Check DCs


Anastrianna Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a simple blue robe with yellow stripes complete with hood. She has styled her white hair well, parting it to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in the west. She moved from fad to fad and when she turned 15 she discovered writing. She left for the west, certain she would find work there.

Motivation: To find somewhere to settle down; and she has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Anastrianna Yaeldrin, Female Elf Sorcerer 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)7 (-2) 14 (+2)11 (+0)
Skills Arcana +0, History +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp. Hematite (11 gp).


Social Check DCs


Rurik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Rurik Aranore, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp.


Social Check DCs


Aerdeth Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan Stetson hat and tan clothes. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Poor, Criminal record, Mentor. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Aerdeth Caerdonel, Male Elf Sorcerer 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 17 (+3)17 (+3)
Skills Athletics +2, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Griselda Klein, Female Half-Elf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She wears a colorful flower in her brown hair. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She is business-like. She takes instructions and follows them to the letter. She takes great joy in being the best Blacksmith in town.

History: She got into the Blacksmith business at a young age. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). Recently she has begun working with bootleggers and crooks.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and many orcs want her driven away

Ideals: Professionalism. Bonds: Attractive, Job, Adventurer, Criminal record, Enemies. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Griselda Klein, Female Half-Elf Sorcerer 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 60 pp.


Social Check DCs


Nalral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, and his gloved hand is found clutching a shortspear. His blonde hair is cut jaggedly and amateurishly. He has brown eyes and a grey hat with a blue feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Nalral was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Enemies. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Nalral Dankil, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 170 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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