Balimaar Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. His red hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Balimaar studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the west, certain he would find work there.
Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out
Ideals: Justice, Gifted. Bonds: Rich, Slave, Job, Immigrant. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp.
Vezera Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a tight fitting green shirt and pants. She keeps her white crest in a pixie cut. She has a tattooed face.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved out south to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Optimist, Logical. Bonds: Immigrant, Criminal record. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 130 gp.
Tyna Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a fine chain shirt which she covers with red colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. Her brown hair is greasy and uncared for. This gray eyed westerner is not easily forgotten.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She also is a firm believer in the womanly ideal.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To prove her worth to the world; and to protect her home
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Slave, Guardian. Occupation: Unemployed
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 pp.
Oren Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. He has hazel eyes and a white hat with a green feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.
History: Oren was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is compelled to act according to his religious beliefs; and to be a server again
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Job, Adventurer, Religious. Occupation: Barrister
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp.
Aasathra Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'3" and is a bit bulky. She is very muscular particularly in the legs. She wears a black shirt with thin green vertical stripes and black pants. She has no crest. Her otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of herself, she believes she is the best Ploughman born in the past three hundred years. She pushes her goals aggressively. She is also a coward if confronted.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She ran away from her former home and has been making her living as a Ploughman for the past few years.
Motivation: She feels threatened by others; and she has money and likes to spend it
Flaws: Ugly, Fearful, Disease. Bonds: Job, Rich. Occupation: Ploughman
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Darkwood Buckler.
Herleva Moreno, Female Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears a grey shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her blonde hair is kept up in a ponytail inside a small hat. Her fair skin shows little sign of her aristocratic breeding.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Herleva was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has recently gotten a pet goose that steals things from people.
Motivation: Her spouse's relatives view her with great suspicion; and seeks redemption
Bonds: Attractive, Enemies, Criminal record, Family. Occupation: Blacksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp. 1 Darkwood Buckler.
Ethereal Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Gardener. She is portly but not overly obese. She has done her best to style her beige fur to look like a famous performer. Her fierce blue eyes like to dwell on things.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. As long as the job gets done she does not care how it got done.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Ethereal and her spouse have recently divorced.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Ideals: Artistic, Professionalism. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Maiathah Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this southern woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She has styled her black hair well, parting it to the left. Her green eyes have a joyful gleam in them most of the time.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Maiathah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Maiathah decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing her studies, news broke out that her hometown was attacked by orcs. Maiathah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: She is a bit of a kleptomaniac.
Ideals: Athletic. Flaws: Insane. Bonds: Enemies, Criminal record, Religious. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Small steel mirror.
Trym Dryden, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is auburn and curly. His eyes are a pleasant brown.
Personality: Prone to second guessing himself, he comes off as nervous. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Flaws: Shy, Hedonist. Bonds: Rich, Mentor, Nature, Family. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!