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NPC Generator

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Advanced [show]


Cairn Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He usually wears his green robe and has his longsword always slung over his shoulder. His hair is cut close to his head. His silver eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the south. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Cairn studied abroad. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins; and his religion dominates his actions

Ideals: Athletic, Pacifist, Gifted. Bonds: Enemies, Religious. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Cairn Debauchery, Male Tiefling Sorcerer 1
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)10 (+0) 15 (+2)16 (+3)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 80 gp.


Social Check DCs


Morg Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. His job bores him to no end. He has decided to make it more interesting.

History: Sold as a small child to a brothel owner, Morg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Addict. Bonds: Attractive, Adventurer, Criminal record, Mentor. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Morg Hadlee, Male Half-Orc Sorcerer 1
Medium (6'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp.


Social Check DCs


Skak Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He is bristling with hidden weapons, mostly hand crossbows and monstrous two handed axes. He sports a long black beard, and similarly colored long hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.

History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Skak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Skak. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption.

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Military, Mentor. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Skak Beverly, Male Half-Orc Sorcerer 2
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)9 (-1) 13 (+1)11 (+0)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 sp. 1 Masterwork Musical instrument.


Social Check DCs


Riardon Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing colorful clothing, dressed as a Hunter. His brown hair and beard is wavy and long. His violet unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Riardon was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He became a Hunter soon after.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Disease. Bonds: Job, Religious, Slave, Enemies. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Riardon Mellerelel, Male Half-Elf Sorcerer 2
Medium (4'9") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1400 sp.


Social Check DCs


Myev Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has shaved her head bald. Her ears are large.

Personality: Myev is depressed about a lot of things. She tends to be a nihilist. She is a very good compulsive liar and kleptomaniac.

History: She comes from a rich northern family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Ugly, Depressed. Bonds: Criminal record, Rich. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Myev Graeme, Female Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 8 (-1)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 gp.


Social Check DCs


Sybil Lancaster, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears rags and sports a simple walking cane. Her hair, while still mostly brown, has prominent grey streaks. Her violet eyes peer out from beneath her small grey hat.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Sybil was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She left for the south, certain she would find work there.

Motivation: She desires power and/or immortality.

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Sybil Lancaster, Female Human Sorcerer 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp.


Social Check DCs


Gurdis Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze, and carries longswords. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her fierce blue eyes like to dwell on things.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born to a pair of adventurers, Gurdis grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Gurdis was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Many dire rats want her driven away.

Ideals: Fighting. Bonds: Rich, Enemies, Attractive, Adventurer. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Gurdis Glanhig, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)12 (+1) 12 (+1)15 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 120 gp. Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). An abacus with copper, silver and gold markers (110 gp).


Social Check DCs


Irann Amastacia, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a simple burlap shirt and baggy pants. She conceals her warhammer with her veritable burlap sack of a shirt. Her hair is long and blonde with streaks of silver, and is pulled back with small blue clips. Her eyes are blue and catlike.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Irann studied abroad. She worked as a nervous Carter and found it very stressful. She ran away from her former home and has been making her living as a Carter for the past few years.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Irann Amastacia, Female Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 700 sp.


Social Check DCs


Zanna Welber, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'1" and has a large tan mantle and cape that has been intricately interwoven into her red robe. Her white hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She comes from a rich northern family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Carpenter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern; and she is greedy

Flaws: Insomniac, PTSD. Bonds: Nature, Job, Rich. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Zanna Welber, Female Gnome Sorcerer 2
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 310 gp.


Social Check DCs

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