Hadwisa Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She has a large yellow mantle and cape that has been intricately interwoven into her brown robe. She has wavy brown hair. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She never swears and excessively uses polite adverbs when speaking. She feeds upon the attention of others.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Engraver arts, while her mother instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: She desires power and/or immortality.
Ideals: Athletic, Optimist. Bonds: Attractive, Rich, Adventurer. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 90 gp.
Orryn Beren, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man is dressed in a clean blue cloak covering his clean studded leather. With bright chestnut hair and a scraggly beard. His brown unseeing eyes seem to look past you.
Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the south to a Bowyer, Orryn learned a great deal about his father's area of expertise. In his 16th year, his parents were killed by a gnolls raid, leaving Orryn alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Disease, Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Bowyer
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 6 (-2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 330 gp.
Thea Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her long silver hair kept up in a rat tail. She wears large thick round spectacles.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Thea hails from a village terrorized by brigands. While studying, she fell in love. They married and had a son. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She wants revenge against brigands; and wishes to resurrect an old love
Ideals: Athletic, Joker, Optimist. Bonds: In love, Enemies. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. An abacus with copper, silver and gold markers (30 gp). 1 Climber’s kit.
Nelkin Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He very much looks the part of a Beggar. His whole body is exceptionally muscular. He has shaved his head bald. He has a dull look in his violet eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Beggar for hire.
Motivation: Sabotage a competitor; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Optimist, Extrovert. Bonds: Job, Immigrant, Military. Occupation: Beggar
Voice: Uses sign language
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Abyssal, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Glim Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His brown eyes are slightly larger than normal.
Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.
Motivation: He'd like to take his coworkers down a peg; and to find somewhere to settle down
Flaws: Mundane, Insomniac. Bonds: Poor, Attractive, Job. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Auran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 sp. Moonstone (70 gp).
Hugh Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is typically in his Mercenary uniform. He has a black handlebar mustache and slicked back black hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.
History: Gifted from a young age, Hugh studied abroad. His childhood dream was to be a Sellsword, but he was a colossal failure. He was granted martial powers by his dying sister.
Motivation: Further expansion of business.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Eye agate (12 gp).
Riswynn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear flannel. Her hair is short and brown. Her eyes, though not visible through her cowl, are amber.
Personality: Always inclined to offer people food she seems plenty friendly. She is harsh and unforgiving.
History: The child of southern immigrants she idolized her mother. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Riswynn took refuge in the old dungeon and found the beat up sword and armor she uses now. After a long history of fighting, Riswynn and her spouse have recently divorced.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Nature. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp.
Eberdeb Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He wears his red hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich southern family. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 19000 cp. Zircon (20 gp). Silver pearl (100 gp).
Tharivol Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan cloak and cross-gartered black stockings. He is tall, broad shouldered and powerfully built. His hair, while still mostly red, has prominent grey streaks. His blue unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tharivol took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Flaws: Disease, Hedonist, Selfish. Bonds: Criminal record, Nature. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!