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NPC Generator

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Advanced [show]


Akra Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She tends to wear a green poncho over her likewise colored trousers and shirt. She wears her bronze crest up. She has red eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: From birth she was tutored by a cruel and relentless mentor. While studying, she fell in love. They married and had a daughter. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: She desires power and/or immortality.

Ideals: Athletic. Flaws: Cynical. Bonds: Adventurer, Mentor, In love. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Akra Esstyrlynn, Female Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)15 (+2) 10 (+0)15 (+2)
Skills Athletics +3, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1200 sp.


Social Check DCs


Igden Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan collared shirt and violet pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy red hair. His eyes, though not visible through his cowl, are gray.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Miner, who enjoyed hunting, Igden was taken on many hunting expeditions. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his brother; and doesn't want to be a carpenter and was forced into it by his family

Flaws: Insane, Fearful. Bonds: Nature, Adventurer, Family. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Igden Nucklestamp, Male Gnome Sorcerer 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 19 (+4)16 (+3) 12 (+1)9 (-1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Elven, Celestial, Terran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 120 gp. Pink pearl (90 gp).


Social Check DCs


Koeth Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear violet pants and tee shirts. He has moderate length auburn hair. He has several tiny opal earrings on each ear.

Personality: Koeth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the south, certain he would find work there.

Motivation: Wants to raise his children well; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Artistic, Pacifist. Bonds: Rich, Immigrant, Family. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Koeth Toti, Male Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)6 (-2) 10 (+0)11 (+0)
Skills Arcana +0, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Tourmaline (100 gp). 1 Banded mail.


Social Check DCs


Fragrant Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has no fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised by priests from a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Ugly. Bonds: In love, Religious, Mentor. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Fragrant Paws, Male Tabaxi Sorcerer 2
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 350 gp. Tiger eye turquoise (15 gp). Violet garnet (600 gp).


Social Check DCs


Spring Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has dyed her greying orange fur a little too much giving a sharp orange color. This amber eyed southerner is not easily forgotten.

Personality: She can speak with the recently deceased. She is an amazing painter.

History: She was born blind and as such lacked many opportunities for work. When Spring reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spring fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Disease. Bonds: Military. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Spring Of Claws, Female Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)16 (+3) 13 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Auran, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Sora Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears green leather gloves, a green jacket, and tight pants. She has moderate length silver crest. Her eyes are likewise red.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has all her life been fascinated with music.

History: Her father raised her in a mountain cabin. Sora liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she is compelled to act according to her religious beliefs

Ideals: Artistic. Bonds: Nature, Rich, Religious. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Sora Imbixtellrhyst, Female Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)4 (-3) 16 (+3)13 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1700 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Armara Bliss, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and she perpetually has her flail ready. Her hair is short and white. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is used to getting what she wants. In part because she is a meticulous planner.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Professionalism, Gifted. Flaws: Antagonistic. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Armara Bliss, Female Tiefling Sorcerer 1
Medium (4'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 10 (+0)18 (+4)
Skills Nature +5, Performance +6
Senses Passive Perception 10
Languages Common, Draconic, Giant, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 2000 cp. Pink pearl (130 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Bulzo TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, white, dusty cloak. He wears a colorful flower in his brown hair. His eyes are gray and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Crown-heir

Voice: High pitched and raspy

Attributes [hide]

Bulzo TellPenny, Male Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1000 cp. 1 Alchemist’s fire.


Social Check DCs


Harvest Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red fur is greasy and uncared for. His blue eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: Born in the north his family was never financially stable. After coming to the age of reason, Harvest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: He's repulsed by the PC; and to reunite with his absent mother

Ideals: Disciplined, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Harvest Candle, Male Tabaxi Sorcerer 2
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 360 gp.


Social Check DCs

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