Roondar Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His black hair, when down, is lengthy. He is baby faced.
Personality: Eccentric and domineering, Roondar will drive conversation. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Roondar was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered painting. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Extrovert, Artistic. Bonds: Criminal record, Family. Occupation: Junk Dealer
Voice: Australian accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 18 (+4) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. 1 Silver holy symbol.
Mardnab Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tan leather gloves, a tan jacket, and tight pants. Her hair is always cut to a buzz. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Mardnab enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She got into the Apothecary business at a young age. She helped her father out around the business and became quite the natural. She has built up a small fortune and can afford her own way.
Motivation: Wants to work out more often; and she is greedy
Ideals: Athletic. Flaws: Addict, Hedonist. Bonds: Job, Rich. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp. Obsidian (14 gp).
Charles Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a dull look in his hazel eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Malachite (7 gp).
Eleanor Enfield, Female Human [Permalink]
Personal [hide]
Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is muscular with a powerful set of arms. Her brown hair is unkempt and raggedy. She wears crescent spectacles with a black brim.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a Servant, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bather work with an outfit from a few towns over. Bather work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy, Forgetful. Bonds: Poor, Job, Enemies. Occupation: Bather
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp. 1 Banded mail.
Vola Altham, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears dark leathers with embroidery. She has black hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a massive crush on the younger sibling of the Carter who has hired her part-time. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has money and likes to spend it; and she would like to get married and retire
Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Nature, Rich. Occupation: Carter
Voice: Italian accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 5 (-3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp. Freshwater pearl (15 gp). Lapis lazuli (15 gp). Amber (130 gp). 1 Average lock.
Ermina Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears yellow trousers with tan and violet striped suspenders. She wears various colorful collared shirts. She wears a feathered hat to hide her balding. This blue eyed easterner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Ermina embodies much of what other species detest in the Half-Elves. Ermina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born at the edge of vast island. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants to work out more often; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Nature, Enemies. Occupation: Herbalist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
Silgre Kelsey, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears professional attire. Her long red hair is drawn into a two foot long braid. She has amber eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village she learned the ways of the warrior from her father. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Silgre took refuge in the large cave and found the beat up longbow and armor she uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silgre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Nature. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1 Banded mail.
Silent Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She very much looks the part of a Assassin, and carries longbows. Her brown fur is heavily combed to the left. Her amber eyes are passionate and lively.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Energy wise she seems alert and responsive.
History: Silent lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Silent took refuge in the old dungeon and found the beat up longbow and armor she uses now. She tends to her Assassin job now, and dutifully fulfills any obligations she has.
Motivation: Wants to raise her children well; and an old rival family wants her found
Ideals: Fighting, Professionalism. Bonds: Job, Family, Nature. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. 2 Antitoxin.
Orryn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A 3'7" northern man, he dresses in collared shirts and wears a proper scarf over his head. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are hazel.
Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Masseuse job and began his own company from there.
Motivation: He is unsatisfied with his job; and to reunite with his old friends
Ideals: Disciplined. Flaws: Insomniac. Bonds: Adventurer, Immigrant, Job. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Orc, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!