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NPC Generator

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Advanced [show]


Cockaby Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple tan robe with brown stripes complete with hood. He has a moderate pudge and is not very fit. His white hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Flaws: Ugly, Mundane. Bonds: Enemies, Religious, Mentor. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Cockaby Quillsharpener, Male Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Acrobatics +4, History +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Giant, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 30 gp. 2 Alchemist’s fire.


Social Check DCs


Diesa Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears grey painted combat armor at almost all times. Her tied-back hair is golden. Her eyes are likewise violet.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. After a long history of fighting, Diesa and her spouse have recently divorced.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Diesa Rakankrak, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)11 (+0) 18 (+4)12 (+1)
Skills Animal Handling +6, Investigation +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Two Llamas Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His lavender fur is kept up in a ponytail inside a wide-brimmed hat. His eyes are hazel and he is always smoking a pipe.

Personality: Two Llamas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Sculptor, but he was a colossal failure. He has drifted from career to career and currently works as a Dyer.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Religious, Job. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Two Llamas Of World, Male Tabaxi Sorcerer 1
Medium (6'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 10 (+0)7 (-2)
Skills Acrobatics +5, History +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp.


Social Check DCs


Skamos Charm, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs, and sports empty pouches on his belt. His hair is short and dark red. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Knight, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and he wants to meet his childhood hero

Bonds: Family, Adventurer, Military, Rich. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Skamos Charm, Male Tiefling Sorcerer 2
Medium (6'7") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs


Pelt Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a brown poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. He has no fur. His eyes are likewise green.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break

Flaws: Ugly, Impulsive. Bonds: Slave, Adventurer, Military. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Pelt Mist, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)16 (+3) 7 (-2)16 (+3)
Skills Acrobatics +5, Medicine +0
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 5000 cp. 1 Masterwork Heavy steel shield.


Social Check DCs


Mara Wilborn, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a perfectly clean shirt and pair of pants. She has dyed her greying red hair a little too much giving a sharp red color. Her blue eyes are slightly larger than normal.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the north, certain she would find work there.

Motivation: An old rival family wants her found; and she's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich, Family. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Mara Wilborn, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp. Red garnet (130 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Azza Glory, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She likes to wear ponchos typically of a light green in addition to tight pants. Her hair, while still mostly blue, has prominent grey streaks. Her silver eyes dart from person to person.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her religion dominates her actions; and retire the richest woman in the south

Ideals: Optimist, Philantrophist, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Azza Glory, Female Tiefling Sorcerer 2
Medium (6'3") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)12 (+1) 10 (+0)17 (+3)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 170 gp. Solid gold idol (200 gp).


Social Check DCs


Vanchu Hadley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. Her blonde hair has been sun bleached extensively. She has a tattooed face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vanchu is combative with any and all who dare try her patience in the slightest.

History: She was raised in a white middle class family as the only child. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Wants to work out more often; and to end her boredom

Ideals: Justice, Gifted, Athletic. Flaws: Mundane. Bonds: Job. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Vanchu Hadley, Female Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)10 (+0) 16 (+3)9 (-1)
Skills Persuasion +1, Stealth +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 120 gp. Jet (140 gp).


Social Check DCs


Kelter Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses well, typically a more casual-formal manner. His golden hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of giants once and for all.

History: Kelter lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to raise his children well

Ideals: Disciplined. Bonds: Attractive, Enemies, Family. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Kelter Copperkettle, Male Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 18 (+4)8 (-1) 14 (+2)10 (+0)
Skills Nature +1, Stealth +4
Senses Passive Perception 12
Languages Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chalcedony (50 gp). Rock crystal (50 gp). Tiger eye turquoise (10 gp). 1 Half-Plate.


Social Check DCs

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