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NPC Generator

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Advanced [show]


Emerald Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her red fur is slicked back into a classic pompadour. Her amber eyes dart from person to person.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. As long as the job gets done she does not care how it got done.

History: Emerald lived on a farm with her mother, near the main road leading to a nearby town. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable; and regain custody of her daughter

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Emerald Shore, Female Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 280 gp. 1 Holy water.


Social Check DCs


Ellywick Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She is well dressed, constantly wearing a blue suit, tan shirt, and black tie, marred by beers. Her hair is silver and curly. Her eyes are amber and she is always smoking a pipe.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a great chef.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She feels kind of lost in life; and to reunite with her old friends

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Ellywick Gobblefirn, Female Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)7 (-2) 17 (+3)12 (+1)
Skills Acrobatics +3, Religion +0
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Rhodochrosite (4 gp). Banded agate (4 gp). Aquamarine (600 gp). 1 Silver holy symbol.


Social Check DCs


John Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports violet clothing, slightly heavier than average wear. His tied-back hair is brown. His brown eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk

Ideals: Athletic, Justice, Impeccable. Bonds: Mentor, Adventurer. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

John Larson, Male Half-Elf Sorcerer 2
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 210 gp. 1 Half-Plate.


Social Check DCs


Edge Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his bow ready. His orange fur is matted, messy, and big. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A powerful necromancer made him what he is. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Edge Prim Posies, Male Tabaxi Sorcerer 3
Medium (6'2") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 7 (-2)12 (+1)
Skills Animal Handling +0, Stealth +3
Senses Passive Perception 8
Languages Common, Aquan, Giant, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp.


Social Check DCs


Audhild Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female wears a faded coat and loose pants complete with small hat. She is tall, broad shouldered and powerfully built. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are blue.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has achieved small success as a Navigator.

Motivation: A rival would like her out of the picture; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Audhild Glanhig, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp. Freshwater pearl (15 gp).


Social Check DCs


Loopmottin Welber, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a hunchback. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing herself, she comes off as nervous. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the south, but her parents moved at a very young age to the west. Loopmottin was born on a far southern mountains where she grew up under the tutelage of her father, an expert Baker. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insane, Shy. Bonds: Nature, Immigrant. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Loopmottin Welber, Female Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)15 (+2) 17 (+3)16 (+3)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 230 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Bertram Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow cloak and cross-gartered tan stockings. He wears his white hair up. His blue eyes lackadaisically let the world flow into them.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up hammer and armor he uses now. He left for the east, certain he would find work there.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed, Disease. Bonds: Immigrant, Nature. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Bertram Iathrana, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)8 (-1) 18 (+4)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Five Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He sports pastel clothing, slightly heavier than average wear. He has wavy brown fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: Sold as a small child to a necromancer, Five was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Five was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Five's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Has a crush. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Five Shoe, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 gp.


Social Check DCs


Guy Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He sports a long white beard, and similarly colored long hair. He has a dull look in his brown eyes.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. His job bores him to no end. He has decided to make it more interesting.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Guy managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture.

Flaws: Racist. Bonds: Rich, Adventurer, Criminal record, Religious, Enemies. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Guy Shupe, Male Half-Elf Sorcerer 3
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 10 (+0)8 (-1)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs

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