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NPC Generator

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Advanced [show]


Skamos Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. He has styled his silver hair well, parting it to the right. His gold eyes peer out from beneath his feathered green hat.

Personality: He speaks before he thinks and is too direct. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his painting dream.

Motivation: He has a rivalry with the Church that dominates his actions; and regain custody of his daughter

Ideals: Artistic. Flaws: Impulsive. Bonds: Family, Religious, Mentor. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Skamos Laughter, Male Tiefling Sorcerer 2
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp.


Social Check DCs


Clerebold Mitchell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy grey pantaloons and a brown scarf. He keeps his brown hair in a pixie cut. He has several tiny aquamarine earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He now travels the world, in search of power and loot.

Motivation: To be a Shoemaker again; and he is greedy

Flaws: Ugly, Shy. Bonds: Rich, Job, Adventurer. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Clerebold Mitchell, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)17 (+3) 15 (+2)8 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 30 gp. Red spinel (80 gp).


Social Check DCs


Trail Running, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'3", this woman wears a brown shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She has moderate length lavender fur. Her thin eyebrows rest above her beady green eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not trust anyone and sleeps with one eye open.

History: Trail was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She inherited the family business which she has now maintained for 15 years.

Motivation: She is unsatisfied with her job; and her religion dominates her actions

Flaws: Ugly, Insomniac. Bonds: Job, Poor, Religious. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Trail Running, Female Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 160 pp.


Social Check DCs


Bertram Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long brown hair kept up in a rat tail. His eyes are likewise brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Mason business at a young age. He married young, but lost his spouse to drow. He has achieved small success as a Mason.

Motivation: He loathes his own lifestyle; and several ex partners dislike his way of doing things and want revenge

Ideals: Passionate. Flaws: Depressed. Bonds: Rich, Job, Enemies. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Bertram Copperkettle, Male Halfling Sorcerer 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 16 (+3)15 (+2) 15 (+2)8 (-1)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 500 gp.


Social Check DCs


Vistra Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She usually wears her grey robe and has her whip always slung over her shoulder. She is bald on top and has large brown tufts of hair around her ears. She wears a mask on her face.

Personality: She is a Fletcher first and foremost. She believes firmly that knowledge should be universal. She is obsessed with finding treasure.

History: She is a Jackalwere in disguise. Because her father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She ran away from her former home and has been making her living as a Fletcher for the past few years.

Motivation: Many orcs want her driven away.

Flaws: Ugly. Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Vistra Foamtankard, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 12 (+1)7 (-2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 360 gp.


Social Check DCs


Cora Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: 2'11" and lanky with angular features, she is an attractive figure. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a very tight haircut. She wears round tiny glasses practically rammed into her face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not believe in violence as a means to an end. She is a dedicated Laborer but believes her peers are too gung-ho.

History: She was born at the edge of vast island. Her mother had invested heavily in several trade routes and wanted her to inherit them. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Optimist, Pacifist. Bonds: Attractive, Nature, Rich. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Cora Shadowquick, Female Halfling Sorcerer 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)6 (-2) 13 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs


Spring Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman dresses like a well dressed Map Maker does. She has moderate length yellow fur. Her green eyes are passionate and lively.

Personality: Eccentric and domineering, Spring will drive conversation. She is harsh and unforgiving.

History: Born to a Mayor, her father struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Spring grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Spring. She tends to her Map Maker job now, and dutifully fulfills any obligations she has.

Motivation: To be a Mayor again; and she feels that her past leaves her morally obligated to help

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Poor, Criminal record. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Spring Moon, Female Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Giant, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 70 gp.


Social Check DCs


Gimble Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He keeps his brown hair in a flapper bob. He has gleaming, smiling blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Gimble studied abroad. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Joker, Entrepeneur, Gifted. Bonds: Adventurer. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Gimble Fabblestabble, Male Gnome Sorcerer 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp.


Social Check DCs


Hork Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a white collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly white, has prominent grey streaks. He is baby faced.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hork took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Fearful, Antagonistic. Bonds: Immigrant, Nature. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Hork Quinton, Male Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)8 (-1) 16 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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